Assignment for RMIT Mixed Reality in 2020
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Custom Unity Events that take in additional parameters
//
//=============================================================================
using UnityEngine.Events;
using System;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public static class CustomEvents
{
//-------------------------------------------------
[System.Serializable]
public class UnityEventSingleFloat : UnityEvent<float>
{
}
//-------------------------------------------------
[System.Serializable]
public class UnityEventHand : UnityEvent<Hand>
{
}
}
}