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Added sun prefab into main scene

-Added rotate environment script
develop
Joshua Reason 3 years ago
parent
commit
9c5fb2a1f3
11 changed files with 103 additions and 18 deletions
  1. +29
    -9
      Assets/Oculus/SampleFramework/Usage/HandsTrainExample/Textures/ControllerBoxTextures/ButtonGlow.jpg.meta
  2. BIN
      Assets/Scenes/Test Scenes/Static Ring.unity
  3. +19
    -0
      Assets/Scripts/LookAt.cs
  4. +11
    -0
      Assets/Scripts/LookAt.cs.meta
  5. +23
    -0
      Assets/Scripts/Static Physics/EnvironmentRotator.cs
  6. +11
    -0
      Assets/Scripts/Static Physics/EnvironmentRotator.cs.meta
  7. +2
    -1
      Assets/Scripts/Static Physics/RotationController.cs
  8. +1
    -1
      Assets/ThirdParty/SpaceSkies Free/Skybox_3/Purple_1K_Resolution.mat
  9. +1
    -1
      Assets/ThirdParty/SpaceSkies Free/Skybox_3/Purple_4K_Resolution.mat
  10. BIN
      ProjectSettings/EditorBuildSettings.asset
  11. BIN
      ProjectSettings/GraphicsSettings.asset

+ 29
- 9
Assets/Oculus/SampleFramework/Usage/HandsTrainExample/Textures/ControllerBoxTextures/ButtonGlow.jpg.meta View File

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@ -21,6 +21,8 @@ TextureImporter:
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@ -31,7 +33,7 @@ TextureImporter:
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wrapV: -1
wrapW: -1
@ -47,15 +49,18 @@ TextureImporter:
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spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
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alphaIsTransparency: 0
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@ -65,7 +70,9 @@ TextureImporter:
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buildTarget: Standalone
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resizeAlgorithm: 0
textureFormat: -1
@ -75,7 +82,9 @@ TextureImporter:
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@ -85,12 +94,23 @@ TextureImporter:
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Assets/Scenes/Test Scenes/Static Ring.unity (Stored with Git LFS) View File

size 21859941

+ 19
- 0
Assets/Scripts/LookAt.cs View File

@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookAt : MonoBehaviour
{
[SerializeField]
private Transform m_target;
// Update is called once per frame
void Update()
{
if (m_target != null)
transform.LookAt(m_target);
}
}

+ 11
- 0
Assets/Scripts/LookAt.cs.meta View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1579210a9abb7174791ccb219bf2d682
MonoImporter:
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serializedVersion: 2
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+ 23
- 0
Assets/Scripts/Static Physics/EnvironmentRotator.cs View File

@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnvironmentRotator : MonoBehaviour
{
[SerializeField]
private RotationController m_ship;
// Update is called once per frame
void Update()
{
if (m_ship != null)
transform.RotateAround(m_ship.Position, m_ship.RotationAxis, m_ship.EnvironmentRotationPeriod * Time.deltaTime);
}
private void Reset()
{
m_ship = FindObjectOfType<RotationController>();
}
}

+ 11
- 0
Assets/Scripts/Static Physics/EnvironmentRotator.cs.meta View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cc06d59ac57a1c64b83c1ec77bd70780
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externalObjects: {}
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+ 2
- 1
Assets/Scripts/Static Physics/RotationController.cs View File

@ -10,6 +10,7 @@ public class RotationController : MonoBehaviour
public Vector3 Position => transform.position;
public Vector3 RotationAxis => m_RotationAxis;
public float CorrelusStrength => m_correlusStrength;
public float EnvironmentRotationPeriod => m_RotationPeriod * m_SkyboxRotationMultiplier;
#endregion Read-Only Fields
[SerializeField]
@ -59,7 +60,7 @@ public class RotationController : MonoBehaviour
if (m_Skybox != null)
{
m_Skybox.SetVector("_RotationAxis", m_RotationAxis);
m_Skybox.SetFloat("_Rotation", (Time.time * m_SkyboxRotationMultiplier * m_RotationPeriod) % 360);
m_Skybox.SetFloat("_Rotation", (Time.time * EnvironmentRotationPeriod) % 360);
}
}

+ 1
- 1
Assets/ThirdParty/SpaceSkies Free/Skybox_3/Purple_1K_Resolution.mat View File

@ -92,7 +92,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Rotation: 278.74142
- _Rotation: 102.55174
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

+ 1
- 1
Assets/ThirdParty/SpaceSkies Free/Skybox_3/Purple_4K_Resolution.mat View File

@ -92,7 +92,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Rotation: 66.08979
- _Rotation: 78.55545
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

BIN
ProjectSettings/EditorBuildSettings.asset (Stored with Git LFS) View File

size 269

BIN
ProjectSettings/GraphicsSettings.asset (Stored with Git LFS) View File

size 2437

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