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Working Coriolis effect

develop
Joshua Reason 3 years ago
parent
commit
947f6b9507
8 changed files with 783 additions and 9 deletions
  1. BIN
      Assets/Scenes/Test Scenes/Static Ring.unity
  2. +34
    -4
      Assets/Scripts/DemoUtility/SmoothFollowBehaviour.cs
  3. +4
    -2
      Assets/Scripts/Static Physics/ArtificialGravity.cs
  4. +134
    -0
      Assets/Scripts/VR/CoriolisDisplay.cs
  5. +11
    -0
      Assets/Scripts/VR/CoriolisDisplay.cs.meta
  6. +1
    -1
      Assets/ThirdParty/SpaceSkies Free/Skybox_3/Purple_4K_Resolution.mat
  7. +590
    -0
      Assets/World Assets/Prefabs/Coriolis Display.prefab
  8. +7
    -0
      Assets/World Assets/Prefabs/Coriolis Display.prefab.meta

BIN
Assets/Scenes/Test Scenes/Static Ring.unity (Stored with Git LFS) View File

size 41451187

+ 34
- 4
Assets/Scripts/DemoUtility/SmoothFollowBehaviour.cs View File

@ -1,18 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
namespace EMD.DemoUtility
{
public class SmoothFollowBehaviour : MonoBehaviour
{
[Header("Base Settings")]
[SerializeField]
private Transform m_Target;
[SerializeField]
private float m_SmoothValue = 0.5f;
[Header("Teleport")]
[SerializeField]
private bool m_snapOnTeleport = false;
[SerializeField]
private VRTK_BasicTeleport m_teleportScript;
private void OnEnable()
{
if (m_teleportScript != null)
m_teleportScript.Teleported += OnTeleport;
}
private void OnDisable()
{
if (m_teleportScript != null)
m_teleportScript.Teleported -= OnTeleport;
}
void LateUpdate()
{
if (m_Target != null)
@ -21,5 +40,16 @@ namespace EMD.DemoUtility
transform.rotation = Quaternion.Lerp(transform.rotation, m_Target.rotation, m_SmoothValue);
}
}
void OnTeleport(object sender, DestinationMarkerEventArgs e)
{
if (m_snapOnTeleport)
{
transform.position = m_Target.position;
transform.rotation = m_Target.rotation;
}
}
}
}

+ 4
- 2
Assets/Scripts/Static Physics/ArtificialGravity.cs View File

@ -56,8 +56,10 @@ public class ArtificialGravity : MonoBehaviour
if (Ship.RotationPeriod <= 0)
return;
Vector3 direction = Ship.getPerpendicularDirection(transform.position);
rb.AddForce(Ship.GetCoriolisAtPoint(transform.position) * m_correlusMultiplier, ForceMode.Acceleration);
Vector3 force = 2 * Vector3.Cross(rb.velocity, Ship.RotationAxis) * (2 * Mathf.PI / Ship.RotationPeriod);
rb.AddForce(force * m_correlusMultiplier, ForceMode.Acceleration);
}

+ 134
- 0
Assets/Scripts/VR/CoriolisDisplay.cs View File

@ -0,0 +1,134 @@
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using VRTK;
public class CoriolisDisplay : MonoBehaviour
{
[Header("References")]
[SerializeField]
private RotationController m_ship;
[SerializeField]
private GameObject m_segmentPrefab;
[SerializeField]
private Transform m_tip;
[Header("settings")]
[SerializeField]
private int m_segmentCount = 20;
[SerializeField]
private float m_segmentSpacing = 0.5f;
[SerializeField]
private float m_coriolisMultiplier = 1;
private VRTK_InteractableObject m_interactable;
private List<GameObject> m_segments = new List<GameObject>();
private void Awake()
{
if (m_ship == null)
m_ship = FindObjectOfType<RotationController>();
m_interactable = GetComponent<VRTK_InteractableObject>();
}
private void OnEnable()
{
RegisterEvents(true);
}
private void OnDisable()
{
RegisterEvents(false);
DestroySegments();
}
private void Update()
{
UpdateSegments();
}
private void GenerateSegments()
{
for (int i = 0; i < m_segmentCount; i++)
{
GameObject segment = Instantiate(m_segmentPrefab);
segment.transform.position = transform.position;
m_segments.Add(segment);
}
}
private void DestroySegments()
{
foreach (GameObject segment in m_segments)
{
Destroy(segment);
}
m_segments.Clear();
}
private void UpdateSegments()
{
if (m_segments == null || m_segments.Count == 0)
return;
Vector3 position = m_tip.position;
Vector3 direction = m_tip.forward;
Vector3 shipDirection = m_ship.RotationAxis;
foreach(GameObject segment in m_segments)
{
Vector3 force = 2 * Vector3.Cross(direction, m_ship.RotationAxis) * (2 * Mathf.PI / m_ship.RotationPeriod);
direction = (direction + force * m_coriolisMultiplier).normalized * m_segmentSpacing;
position = position + direction;
segment.transform.position = position;
segment.transform.forward = direction;
}
}
private void OnGrab(object sender, InteractableObjectEventArgs args)
{
GenerateSegments();
}
private void OnDrop(object sender, InteractableObjectEventArgs args)
{
DestroySegments();
}
private void RegisterEvents(bool value)
{
if (value)
{
m_interactable.InteractableObjectGrabbed += OnGrab;
m_interactable.InteractableObjectUngrabbed += OnDrop;
}
else
{
m_interactable.InteractableObjectGrabbed -= OnGrab;
m_interactable.InteractableObjectUngrabbed -= OnDrop;
}
}
}

+ 11
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Assets/Scripts/VR/CoriolisDisplay.cs.meta View File

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Assets/ThirdParty/SpaceSkies Free/Skybox_3/Purple_4K_Resolution.mat View File

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Assets/World Assets/Prefabs/Coriolis Display.prefab View File

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