Assignment for RMIT Mixed Reality in 2020
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  1. //======= Copyright (c) Valve Corporation, All rights reserved. ===============
  2. //
  3. // Purpose: Destroys this object when it is detached from the hand
  4. //
  5. //=============================================================================
  6. using UnityEngine;
  7. using System.Collections;
  8. namespace Valve.VR.InteractionSystem
  9. {
  10. //-------------------------------------------------------------------------
  11. [RequireComponent( typeof( Interactable ) )]
  12. public class DestroyOnDetachedFromHand : MonoBehaviour
  13. {
  14. //-------------------------------------------------
  15. private void OnDetachedFromHand( Hand hand )
  16. {
  17. Destroy( gameObject );
  18. }
  19. }
  20. }