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using UnityEngine;
using System.Collections;
public class EndCamera : MonoBehaviour {
public GameObject camera;
public MonoBehaviour script;
// Use this for initialization
void Start () {
//script = camera.GetComponent("Smooth Follow") as MonoBehaviour;
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter(Collider other) {
if (other.transform.tag == "moveable") {
script.enabled = false;
}
}
}