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using UnityEngine;
using System.Collections;
public class fence : MonoBehaviour {
private Rigidbody rigidbody;
// Use this for initialization
void Start () {
rigidbody = GetComponent<Rigidbody> ();
}
// Update is called once per frame
void Update () {
}
void OnCollisionEnter(Collision collision) {
if (collision.transform.tag == "moveable")
rigidbody.isKinematic = false;
}
}