using UnityEngine;
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using System.Collections;
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public class EndCamera : MonoBehaviour {
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public MonoBehaviour script;
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public float waitTime;
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// Use this for initialization
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void Start () {
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//script = camera.GetComponent("Smooth Follow") as MonoBehaviour;
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}
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// Update is called once per frame
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void Update () {
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}
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void OnTriggerEnter(Collider other) {
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if (other.transform.tag == "moveable") {
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script.enabled = false;
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StartCoroutine(wait());
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}
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}
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IEnumerator wait() {
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yield return new WaitForSeconds(waitTime);
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Application.LoadLevel ("TitleScreen");
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}
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}
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