using UnityEngine; using System.Collections; public class EndCamera : MonoBehaviour { public MonoBehaviour script; public float waitTime; // Use this for initialization void Start () { //script = camera.GetComponent("Smooth Follow") as MonoBehaviour; } // Update is called once per frame void Update () { } void OnTriggerEnter(Collider other) { if (other.transform.tag == "moveable") { script.enabled = false; StartCoroutine(wait()); } } IEnumerator wait() { yield return new WaitForSeconds(waitTime); Application.LoadLevel ("TitleScreen"); } }