Browse Source

added pulley and blank pulley UVs

master
Lachlan 8 years ago
parent
commit
421c7f97e7
9 changed files with 169 additions and 1 deletions
  1. BIN
      To_Be_Textured_UVs/Pulley_UV.png
  2. BIN
      To_Be_Textured_UVs/Pulley_system_UV.png
  3. BIN
      unity_Project/Assets/0bjects/obj_Pulley_system 1.fbx
  4. +84
    -0
      unity_Project/Assets/0bjects/obj_Pulley_system 1.fbx.meta
  5. BIN
      unity_Project/Assets/0bjects/obj_Pulley_system.fbx
  6. +84
    -0
      unity_Project/Assets/0bjects/obj_Pulley_system.fbx.meta
  7. BIN
      unity_Project/Assets/_Scenes/MainLevel.unity
  8. BIN
      unity_Project/ProjectSettings/ProjectSettings.asset
  9. +1
    -1
      unity_Project/ProjectSettings/ProjectVersion.txt

BIN
To_Be_Textured_UVs/Pulley_UV.png View File

Before After
Width: 2048  |  Height: 2048  |  Size: 367 KiB

BIN
To_Be_Textured_UVs/Pulley_system_UV.png View File

Before After
Width: 2048  |  Height: 2048  |  Size: 318 KiB

BIN
unity_Project/Assets/0bjects/obj_Pulley_system 1.fbx View File


+ 84
- 0
unity_Project/Assets/0bjects/obj_Pulley_system 1.fbx.meta View File

@ -0,0 +1,84 @@
fileFormatVersion: 2
guid: 80bf4ea0a8f0e3e44a6f8179206ee2ad
timeCreated: 1442832154
licenseType: Free
ModelImporter:
serializedVersion: 18
fileIDToRecycleName:
100000: //RootNode
100002: pulley
100004: pulley_End
400000: //RootNode
400002: pulley
400004: pulley_End
2300000: pulley
2300002: pulley_End
3300000: pulley
3300002: pulley_End
4300000: pulley
4300002: pulley_End
9500000: //RootNode
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 1
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
hasTranslationDoF: 0
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/0bjects/obj_Pulley_system.fbx View File


+ 84
- 0
unity_Project/Assets/0bjects/obj_Pulley_system.fbx.meta View File

@ -0,0 +1,84 @@
fileFormatVersion: 2
guid: 1ffeff32d7ab8534aabbc10e0064d129
timeCreated: 1442832142
licenseType: Free
ModelImporter:
serializedVersion: 18
fileIDToRecycleName:
100000: //RootNode
100002: pulley
100004: pulley_End
400000: //RootNode
400002: pulley
400004: pulley_End
2300000: pulley
2300002: pulley_End
3300000: pulley
3300002: pulley_End
4300000: pulley
4300002: pulley_End
9500000: //RootNode
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 1
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
hasTranslationDoF: 0
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/_Scenes/MainLevel.unity View File


BIN
unity_Project/ProjectSettings/ProjectSettings.asset View File


+ 1
- 1
unity_Project/ProjectSettings/ProjectVersion.txt View File

@ -1,2 +1,2 @@
m_EditorVersion: 5.1.2f1
m_EditorVersion: 5.2.0f3
m_StandardAssetsVersion: 0

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