Browse Source

ADDED:

+ Particle: Objective aura
+ GUI Image: Follow-Active sprite
+ New tag: "sand" (for the terrain for recognizing sand ground***)

CHANGED:
> Few changes to PlayerSound script

NOTE***
> Still currently working on getting different-ground sound script to work.
master
Simon Tran 8 years ago
parent
commit
3ffb8df066
42 changed files with 462 additions and 10 deletions
  1. BIN
      unity_Project/Assets/0bjects/Textures/txtr_engine.png
  2. BIN
      unity_Project/Assets/0bjects/Textures/txtr_engine_shiny.png
  3. +55
    -0
      unity_Project/Assets/0bjects/Textures/txtr_engine_shiny.png.meta
  4. BIN
      unity_Project/Assets/GUI Assets/follow-active.png
  5. +55
    -0
      unity_Project/Assets/GUI Assets/follow-active.png.meta
  6. BIN
      unity_Project/Assets/GUI Assets/icon_PUSH_invisible.anim
  7. +12
    -4
      unity_Project/Assets/Scripts/PlayerSounds.cs
  8. +12
    -2
      unity_Project/Assets/Scripts/PlayerSounds.cs.meta
  9. +2
    -2
      unity_Project/Assets/Scripts/impactSFX_crate.cs
  10. +3
    -2
      unity_Project/Assets/Scripts/sceneController.cs
  11. BIN
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/TLO - Engine Objective.mat
  12. +8
    -0
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/TLO - Engine Objective.mat.meta
  13. +9
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura.meta
  14. +9
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media.meta
  15. +9
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop.meta
  16. +9
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials.meta
  17. BIN
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Ray_02.mat
  18. +6
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Ray_02.mat.meta
  19. BIN
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Ray_03.mat
  20. +6
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Ray_03.mat.meta
  21. BIN
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Ring_02.mat
  22. +6
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Ring_02.mat.meta
  23. BIN
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Sparkle_01.mat
  24. +6
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Sparkle_01.mat.meta
  25. +9
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures.meta
  26. BIN
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Ray_02.tga
  27. +53
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Ray_02.tga.meta
  28. BIN
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Ray_03.tga
  29. +53
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Ray_03.tga.meta
  30. BIN
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Ring_02.tga
  31. +53
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Ring_02.tga.meta
  32. BIN
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Sparkle_01.tga
  33. +53
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Sparkle_01.tga.meta
  34. +9
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Prefabs.meta
  35. +9
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Prefabs/Fire.meta
  36. BIN
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Prefabs/Fire/Holy Aura.prefab
  37. +8
    -0
      unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Prefabs/Fire/Holy Aura.prefab.meta
  38. BIN
      unity_Project/Assets/_Scenes/MainLevel.unity
  39. BIN
      unity_Project/Assets/prefabs/Objective Engine.prefab
  40. +8
    -0
      unity_Project/Assets/prefabs/Objective Engine.prefab.meta
  41. BIN
      unity_Project/ProjectSettings/TagManager.asset
  42. BIN
      unity_Project/holy_aura.unitypackage

BIN
unity_Project/Assets/0bjects/Textures/txtr_engine.png View File

Before After
Width: 1024  |  Height: 1024  |  Size: 987 KiB Width: 1024  |  Height: 1024  |  Size: 986 KiB

BIN
unity_Project/Assets/0bjects/Textures/txtr_engine_shiny.png View File

Before After
Width: 1024  |  Height: 1024  |  Size: 1.0 MiB

+ 55
- 0
unity_Project/Assets/0bjects/Textures/txtr_engine_shiny.png.meta View File

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: 42fb1623938ec5a4cb66ce442d7e8df0
timeCreated: 1444393857
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/GUI Assets/follow-active.png View File

Before After
Width: 270  |  Height: 58  |  Size: 7.2 KiB

+ 55
- 0
unity_Project/Assets/GUI Assets/follow-active.png.meta View File

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: a56ca18c407402647a6ed1108667ec03
timeCreated: 1444389427
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: 16
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/GUI Assets/icon_PUSH_invisible.anim View File


+ 12
- 4
unity_Project/Assets/Scripts/PlayerSounds.cs View File

@ -3,6 +3,8 @@ using System.Collections;
public class PlayerSounds : MonoBehaviour {
public GameObject PlayerObject;
private AudioSource source;
private float volLowRange = 0.5f; // Volume Low Range
private float volHighRange = 1.0f; // Volume High Range
@ -10,11 +12,11 @@ public class PlayerSounds : MonoBehaviour {
private float pitchHighRange = 1.5f; // Pitch High Range
private float pitchDefault = 1.0f; // Pitch Default Value
// AUDIO CLIPS
// All sound effects are listed here.
public AudioClip sfxFootstep;
public AudioClip sfxFootSand;
public AudioClip sfxFootFloor;
public AudioClip sfxTEST;
public AudioClip sfxSwitch;
public AudioClip sfxPickUp;
@ -34,12 +36,18 @@ public class PlayerSounds : MonoBehaviour {
void PlayFootstep(){
float volRandom = Random.Range (volLowRange, volHighRange);
// SAND GROUND
source.pitch = Random.Range (pitchLowRange, pitchHighRange);
source.PlayOneShot (sfxFootstep,volRandom);
source.PlayOneShot (sfxFootSand,volRandom);
}
public void PlayTest(){
float volRandom = Random.Range (volLowRange, volHighRange);

+ 12
- 2
unity_Project/Assets/Scripts/PlayerSounds.cs.meta View File

@ -1,10 +1,20 @@
fileFormatVersion: 2
guid: 6ed61f910a1a91c468bbcb5ef31a04bd
timeCreated: 1443688566
timeCreated: 1444391524
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
defaultReferences:
- PlayerObject: {instanceID: 0}
- sfxFootSand: {fileID: 8300000, guid: 1ea8dc6673a63ec439437b6f591cdf4a, type: 3}
- sfxFootFloor: {fileID: 8300000, guid: 7453853a241f33d4c86a19f26d2515fa, type: 3}
- sfxTEST: {fileID: 8300000, guid: a72d12d8942fa5e4dbf7d80277162f4a, type: 3}
- sfxSwitch: {fileID: 8300000, guid: 4446f8b5e50e93a49ac164b2c1e91d41, type: 3}
- sfxPickUp: {fileID: 8300000, guid: 6f0909228f29eac4f9f00fd1dd223c84, type: 3}
- sfxRotateL: {fileID: 8300000, guid: 714ec971c0991bd438886a67f41ee158, type: 3}
- sfxRotateR: {fileID: 8300000, guid: 0cc6e5efee06d9248943d2dc35386079, type: 3}
- sfxJump: {fileID: 8300000, guid: c9bb08969bcdad14781f0226444365f7, type: 3}
- sfxLand: {fileID: 8300000, guid: dec92f528110a304f935823040ed4af8, type: 3}
executionOrder: 0
icon: {instanceID: 0}
userData:

+ 2
- 2
unity_Project/Assets/Scripts/impactSFX_crate.cs View File

@ -8,7 +8,7 @@ public class impactSFX_crate : MonoBehaviour {
private float volLowRange = 0.5f; // Volume Low Range
private float volHighRange = 1.0f; // Volume High Range
private float pitchLowRange = 0.75f; // Pitch Low Range
private float pitchLowRange = 0.50f; // Pitch Low Range
private float pitchHighRange = 1.0f; // Pitch High Range
private float pitchDefault = 1.0f; // Pitch Default Value
@ -25,7 +25,7 @@ public class impactSFX_crate : MonoBehaviour {
if (Time.time > lastHitTime + waitTime) {
lastHitTime = Time.time;
source.pitch = Random.Range (pitchLowRange, pitchHighRange);
source.PlayOneShot (sfxImpCrate, 0.85f);
source.PlayOneShot (sfxImpCrate, 0.90f);
}
}

+ 3
- 2
unity_Project/Assets/Scripts/sceneController.cs View File

@ -28,7 +28,7 @@ public class sceneController : MonoBehaviour {
// Call PlayerSound script to allow sounds upon button presses
// NOTE: Make sure the SceneController's inspector has the PlayerAvatar
// attached as an element under its script component.
public PlayerSounds _playerSoundScript;
public PlayerSounds PlayerSoundSource;
@ -77,9 +77,10 @@ public class sceneController : MonoBehaviour {
if (Input.GetButtonDown(playerSwapInput)) {
Debug.Log("swappy Swap");
PlayerSoundSource.PlaySwitch(); //Play "Switch Character" sound function
activeP1 = !activeP1;
activeP2 = !activeP2;
//_playerSoundScript.PlaySwitch(); //Play "Switch Character" sound function
if (activeP1){

BIN
unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/TLO - Engine Objective.mat View File


+ 8
- 0
unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/TLO - Engine Objective.mat.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 086b95e207a3e8f478fca4d5b59d5068
timeCreated: 1444394052
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

+ 9
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: ec859906f525d8c44985ca31c67c339a
folderAsset: yes
timeCreated: 1444395421
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

+ 9
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: f96326e715eae4d1cb846884a08cd629
folderAsset: yes
timeCreated: 1444395421
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

+ 9
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 382dbcfad22624a0784c7f198a511516
folderAsset: yes
timeCreated: 1444395421
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

+ 9
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: beb0e35351f5e4cbf9f7cc3bc698a4ab
folderAsset: yes
timeCreated: 1444395421
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Ray_02.mat View File


+ 6
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Ray_02.mat.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: 7b6eb087ac199453095820f174994f6f
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Ray_03.mat View File


+ 6
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Ray_03.mat.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: db09fc779bfb943a19fac36ece2de8dd
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Ring_02.mat View File


+ 6
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Ring_02.mat.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: e987fcffca0b542e78b63cbd66434e09
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Sparkle_01.mat View File


+ 6
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Materials/Sparkle_01.mat.meta View File

@ -0,0 +1,6 @@
fileFormatVersion: 2
guid: ee04f7050e5ab49a9a8debaa96d29b0e
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

+ 9
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 23f76ba8e19d247c9beaeeeb46eac245
folderAsset: yes
timeCreated: 1444395421
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Ray_02.tga View File

Before After

+ 53
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Ray_02.tga.meta View File

@ -0,0 +1,53 @@
fileFormatVersion: 2
guid: 630eb6cb129784281a988a26cf8e999f
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Ray_03.tga View File

Before After

+ 53
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Ray_03.tga.meta View File

@ -0,0 +1,53 @@
fileFormatVersion: 2
guid: 968abceaaf665477bbf02dd8a6bc7000
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Ring_02.tga View File

Before After

+ 53
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Ring_02.tga.meta View File

@ -0,0 +1,53 @@
fileFormatVersion: 2
guid: 04e482ba8df9b4c03b1d95f31db964b4
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Sparkle_01.tga View File

Before After

+ 53
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Media/Desktop/Textures/Sparkle_01.tga.meta View File

@ -0,0 +1,53 @@
fileFormatVersion: 2
guid: 6fb414e2819a84fcd9406f3d79fb9882
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 256
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

+ 9
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Prefabs.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 0f161bb41df9b467d8e8604508a90c17
folderAsset: yes
timeCreated: 1444395421
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

+ 9
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Prefabs/Fire.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: cfc8f1d96f29845fc88c26a61f13b4e8
folderAsset: yes
timeCreated: 1444395421
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Prefabs/Fire/Holy Aura.prefab View File


+ 8
- 0
unity_Project/Assets/Standard Assets/ParticleSystems/Elementals - Aura/Prefabs/Fire/Holy Aura.prefab.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4f87325f27448f34ea3524d10cfb0131
timeCreated: 1444394517
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/Assets/_Scenes/MainLevel.unity View File


BIN
unity_Project/Assets/prefabs/Objective Engine.prefab View File


+ 8
- 0
unity_Project/Assets/prefabs/Objective Engine.prefab.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cc230d50bb3f98f4f929d469b0c22efc
timeCreated: 1444394106
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
unity_Project/ProjectSettings/TagManager.asset View File


BIN
unity_Project/holy_aura.unitypackage View File


Loading…
Cancel
Save