Browse Source

2ND COMMIT (1.9.15)

==========
ADDED:
==========
+ Tutorial puzzle (AKA GIF Puzzle) has been built.
+ New terrain added (work in progress).
+ "Resource Bay" objects (for Lift Puzzle) have been placed behind the Scaffold inner building.
+ Several interactable objects have been placed around the scaffold area.

==========
CHANGED:
==========
> Players 1 & 2 have been re-positioned to the front of the tutorial puzzle.

> The object "Resource Bay" now uses 3 x box colliders instead of the custom mesh.
  (Custom mesh was in fact less that 256 vertices, but Unity still rejected it).

> Reduced the Lighting feature "Ambient Intensity" from 1 to 0.62.

> Temporarily disabled two Lighting features to stop unnecessary rendering:
  1. Precomputed Realtime GI
  2. Baked GI

  The above features can be enabled via Windows > Lighting > Scene Tab

=================
WORK-IN-PROGRESS:
=================
- Still need to place more prop objects for visual aesthetics.
 (Please give an update on FPS numbers to see if new scaffolds and terrain have a huge effect on frame rate)
 (Personally, my PC still ran at 60 FPS)
master
Simon Tran 8 years ago
parent
commit
3d0d50ed22
24 changed files with 60 additions and 7 deletions
  1. +10
    -1
      unity_Project/Assets/0bjects/Custom Meshes/README_Custom_Meshes.txt
  2. BIN
      unity_Project/Assets/0bjects/obj_plane.fbx
  3. +3
    -3
      unity_Project/Assets/0bjects/obj_plane.fbx.meta
  4. BIN
      unity_Project/Assets/0bjects/obj_safety_pole.fbx
  5. BIN
      unity_Project/Assets/Materials/Purple.mat
  6. BIN
      unity_Project/Assets/New Terrain.asset
  7. +5
    -1
      unity_Project/Assets/New Terrain.asset.meta
  8. BIN
      unity_Project/Assets/_Scenes/MainLevel.unity
  9. BIN
      unity_Project/Assets/prefabs/Cargo Box Closed.prefab
  10. BIN
      unity_Project/Assets/prefabs/Metal Beam.prefab
  11. +2
    -2
      unity_Project/Assets/prefabs/Metal Beam.prefab.meta
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      unity_Project/Assets/prefabs/Metal Frame.prefab
  13. +8
    -0
      unity_Project/Assets/prefabs/Metal Frame.prefab.meta
  14. BIN
      unity_Project/Assets/prefabs/Mine Cart.prefab
  15. +8
    -0
      unity_Project/Assets/prefabs/Mine Cart.prefab.meta
  16. BIN
      unity_Project/Assets/prefabs/Pipe Small.prefab
  17. +8
    -0
      unity_Project/Assets/prefabs/Pipe Small.prefab.meta
  18. BIN
      unity_Project/Assets/prefabs/Resource Bay Moveable.prefab
  19. +8
    -0
      unity_Project/Assets/prefabs/Resource Bay Moveable.prefab.meta
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      unity_Project/Assets/prefabs/Scaffold Stack.prefab
  21. BIN
      unity_Project/Assets/prefabs/Silo.prefab
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      unity_Project/Assets/prefabs/Small Crate.prefab
  23. +8
    -0
      unity_Project/Assets/prefabs/Small Crate.prefab.meta
  24. BIN
      unity_Project/Assets/prefabs/scaffold.prefab

+ 10
- 1
unity_Project/Assets/0bjects/Custom Meshes/README_Custom_Meshes.txt View File

@ -1,7 +1,7 @@
====================================== ======================================
PROJECT JUNKER PROJECT JUNKER
====================================== ======================================
TEXT FILE LAST UPDATE: 31.8.2015
TEXT FILE LAST UPDATE: 1.9.2015
========================================================================== ==========================================================================
@ -14,6 +14,15 @@ TEXT FILE LAST UPDATE: 31.8.2015
> ***ONLY use a custom mesh WHERE NECESSARY. If an object will be used simplistically, > ***ONLY use a custom mesh WHERE NECESSARY. If an object will be used simplistically,
an appropriate mesh should be assigned in Unity (e.g. Box Collider) an appropriate mesh should be assigned in Unity (e.g. Box Collider)
> Due to Unity 5's changes, any mesh with vertices greater than 256 will not work.
YOU MUST either reduce the number of vertices in a mesh OR cut the mesh into
several parts then parent those parts to empty childs in Unity.
Refer to this YouTube link for more details:
https://www.youtube.com/watch?v=YJD05OFhyh8
> All customn meshes must be exported as a .FBX file. > All customn meshes must be exported as a .FBX file.
> All custom meshes must be placed in the "Custom Meshes" folder. > All custom meshes must be placed in the "Custom Meshes" folder.

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unity_Project/Assets/0bjects/obj_plane.fbx View File


unity_Project/Assets/0bjects/obj_safety_pole.fbx.meta → unity_Project/Assets/0bjects/obj_plane.fbx.meta View File

@ -1,6 +1,6 @@
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@ -9,7 +9,7 @@ ModelImporter:
400000: //RootNode 400000: //RootNode
2300000: //RootNode 2300000: //RootNode
3300000: //RootNode 3300000: //RootNode
4300000: safety_pole
4300000: pPlane1
9500000: //RootNode 9500000: //RootNode
materials: materials:
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unity_Project/Assets/0bjects/obj_safety_pole.fbx View File


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unity_Project/Assets/Materials/Purple.mat View File


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unity_Project/Assets/New Terrain.asset View File


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unity_Project/Assets/_Scenes/MainLevel.unity View File


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unity_Project/Assets/prefabs/pipe_large1.prefab → unity_Project/Assets/prefabs/Metal Beam.prefab View File


unity_Project/Assets/prefabs/pipe_large1.prefab.meta → unity_Project/Assets/prefabs/Metal Beam.prefab.meta View File

@ -1,6 +1,6 @@
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@ -0,0 +1,8 @@
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unity_Project/Assets/prefabs/Mine Cart.prefab View File


+ 8
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@ -0,0 +1,8 @@
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unity_Project/Assets/prefabs/Pipe Small.prefab View File


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@ -0,0 +1,8 @@
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unity_Project/Assets/prefabs/Resource Bay Moveable.prefab View File


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@ -0,0 +1,8 @@
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unity_Project/Assets/prefabs/Scaffold Stack.prefab View File


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@ -0,0 +1,8 @@
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unity_Project/Assets/prefabs/scaffold.prefab View File


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