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System.Collections; public class PlayerSounds : MonoBehaviour { + public GameObject PlayerObject; + private AudioSource source; private float volLowRange = 0.5f; // Volume Low Range private float volHighRange = 1.0f; // Volume High Range @@ -10,11 +12,11 @@ public class PlayerSounds : MonoBehaviour { private float pitchHighRange = 1.5f; // Pitch High Range private float pitchDefault = 1.0f; // Pitch Default Value - // AUDIO CLIPS // All sound effects are listed here. - public AudioClip sfxFootstep; + public AudioClip sfxFootSand; + public AudioClip sfxFootFloor; public AudioClip sfxTEST; public AudioClip sfxSwitch; public AudioClip sfxPickUp; @@ -34,12 +36,18 @@ public class PlayerSounds : MonoBehaviour { void PlayFootstep(){ float volRandom = Random.Range (volLowRange, volHighRange); - + // SAND GROUND source.pitch = Random.Range (pitchLowRange, pitchHighRange); - source.PlayOneShot (sfxFootstep,volRandom); + source.PlayOneShot (sfxFootSand,volRandom); + } + + + + + public void PlayTest(){ float volRandom = Random.Range (volLowRange, volHighRange); diff --git a/unity_Project/Assets/Scripts/PlayerSounds.cs.meta b/unity_Project/Assets/Scripts/PlayerSounds.cs.meta index 341c353..f3727cd 100644 --- a/unity_Project/Assets/Scripts/PlayerSounds.cs.meta +++ b/unity_Project/Assets/Scripts/PlayerSounds.cs.meta @@ -1,10 +1,20 @@ fileFormatVersion: 2 guid: 6ed61f910a1a91c468bbcb5ef31a04bd -timeCreated: 1443688566 +timeCreated: 1444391524 licenseType: Free MonoImporter: serializedVersion: 2 - defaultReferences: [] + defaultReferences: + - PlayerObject: {instanceID: 0} + - sfxFootSand: {fileID: 8300000, guid: 1ea8dc6673a63ec439437b6f591cdf4a, type: 3} + - sfxFootFloor: {fileID: 8300000, guid: 7453853a241f33d4c86a19f26d2515fa, type: 3} + - sfxTEST: {fileID: 8300000, guid: a72d12d8942fa5e4dbf7d80277162f4a, type: 3} + - sfxSwitch: {fileID: 8300000, guid: 4446f8b5e50e93a49ac164b2c1e91d41, type: 3} + - sfxPickUp: {fileID: 8300000, guid: 6f0909228f29eac4f9f00fd1dd223c84, type: 3} + - sfxRotateL: {fileID: 8300000, guid: 714ec971c0991bd438886a67f41ee158, type: 3} + - sfxRotateR: {fileID: 8300000, guid: 0cc6e5efee06d9248943d2dc35386079, type: 3} + - sfxJump: {fileID: 8300000, guid: c9bb08969bcdad14781f0226444365f7, type: 3} + - sfxLand: {fileID: 8300000, guid: dec92f528110a304f935823040ed4af8, type: 3} executionOrder: 0 icon: {instanceID: 0} userData: diff --git a/unity_Project/Assets/Scripts/impactSFX_crate.cs b/unity_Project/Assets/Scripts/impactSFX_crate.cs index 4734508..0a9ccd7 100644 --- a/unity_Project/Assets/Scripts/impactSFX_crate.cs +++ b/unity_Project/Assets/Scripts/impactSFX_crate.cs @@ -8,7 +8,7 @@ public class impactSFX_crate : MonoBehaviour { private float volLowRange = 0.5f; // Volume Low Range private float volHighRange = 1.0f; // Volume High Range - private float pitchLowRange = 0.75f; // Pitch Low Range + private float pitchLowRange = 0.50f; // Pitch Low Range private float pitchHighRange = 1.0f; // Pitch High Range private float pitchDefault = 1.0f; // Pitch Default Value @@ -25,7 +25,7 @@ public class impactSFX_crate : MonoBehaviour { if (Time.time > lastHitTime + waitTime) { lastHitTime = Time.time; source.pitch = Random.Range (pitchLowRange, pitchHighRange); - source.PlayOneShot (sfxImpCrate, 0.85f); + source.PlayOneShot (sfxImpCrate, 0.90f); } } diff --git a/unity_Project/Assets/Scripts/sceneController.cs b/unity_Project/Assets/Scripts/sceneController.cs index 05cba35..96b9bce 100644 --- a/unity_Project/Assets/Scripts/sceneController.cs +++ b/unity_Project/Assets/Scripts/sceneController.cs @@ -28,7 +28,7 @@ public class sceneController : MonoBehaviour { // Call PlayerSound script to allow sounds upon button presses // NOTE: Make sure the SceneController's inspector has the PlayerAvatar // attached as an element under its script component. - public PlayerSounds _playerSoundScript; + public PlayerSounds PlayerSoundSource; @@ -77,9 +77,10 @@ public class sceneController : MonoBehaviour { if 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