diff --git a/unity_Project/Assets/0bjects/Custom Meshes.meta b/unity_Project/Assets/0bjects/Custom Meshes.meta new file mode 100644 index 0000000..645c7e5 --- /dev/null +++ b/unity_Project/Assets/0bjects/Custom Meshes.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 15e745278fa6efb4480e5d0ab69f916f +folderAsset: yes +timeCreated: 1441017120 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Custom Meshes/README_Custom_Meshes.txt b/unity_Project/Assets/0bjects/Custom Meshes/README_Custom_Meshes.txt new file mode 100644 index 0000000..115f95a --- /dev/null +++ b/unity_Project/Assets/0bjects/Custom Meshes/README_Custom_Meshes.txt @@ -0,0 +1,32 @@ +====================================== +PROJECT JUNKER +====================================== +TEXT FILE LAST UPDATE: 31.8.2015 + + +========================================================================== +> CUSTOM MESHES +========================================================================== + +> Custom-shaped meshes should be used for objects with complex shapes + for proper object collision in-game. + +> ***ONLY use a custom mesh WHERE NECESSARY. If an object will be used simplistically, + an appropriate mesh should be assigned in Unity (e.g. Box Collider) + +> All customn meshes must be exported as a .FBX file. + +> All custom meshes must be placed in the "Custom Meshes" folder. + +> All custom meshes should use the following naming convention: + "mesh_XX.fbx" where "XX" is the name of the object. + + E.g. "mesh_cart.fbx" + +> If there are two or more variations of a mesh, an alphabet prefix should be + at the end of the object name. + ******DO NOT USE NUMBERS as the ending prefix****** + + E.g. "mesh_scaffold_A.fbx" + "mesh_scaffold_B.fbx" + "mesh_scaffold_C.fbx" etc.... diff --git a/unity_Project/Assets/0bjects/Custom Meshes/README_Custom_Meshes.txt.meta b/unity_Project/Assets/0bjects/Custom Meshes/README_Custom_Meshes.txt.meta new file mode 100644 index 0000000..cda4709 --- /dev/null +++ b/unity_Project/Assets/0bjects/Custom Meshes/README_Custom_Meshes.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a66540907c4093e4790defb6933c317b +timeCreated: 1441027764 +licenseType: Free +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_cargo_box_open.fbx b/unity_Project/Assets/0bjects/Custom Meshes/mesh_cargo_box_open.fbx new file mode 100644 index 0000000..59414fa Binary files /dev/null and b/unity_Project/Assets/0bjects/Custom Meshes/mesh_cargo_box_open.fbx differ diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_cargo_box_open.fbx.meta b/unity_Project/Assets/0bjects/Custom Meshes/mesh_cargo_box_open.fbx.meta new file mode 100644 index 0000000..cec1285 --- /dev/null +++ b/unity_Project/Assets/0bjects/Custom Meshes/mesh_cargo_box_open.fbx.meta @@ -0,0 +1,75 @@ +fileFormatVersion: 2 +guid: ba853655df7072e468fcc90bdfd4fa44 +timeCreated: 1441017123 +licenseType: Free +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: cargo_box_open_MESH + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_frame_pole.fbx b/unity_Project/Assets/0bjects/Custom Meshes/mesh_frame_pole.fbx new file mode 100644 index 0000000..5a500de Binary files /dev/null and b/unity_Project/Assets/0bjects/Custom Meshes/mesh_frame_pole.fbx differ diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_frame_pole.fbx.meta b/unity_Project/Assets/0bjects/Custom Meshes/mesh_frame_pole.fbx.meta new file mode 100644 index 0000000..ca85bf2 --- /dev/null +++ b/unity_Project/Assets/0bjects/Custom Meshes/mesh_frame_pole.fbx.meta @@ -0,0 +1,75 @@ +fileFormatVersion: 2 +guid: 6769342d69512be4493712bf538cf7e2 +timeCreated: 1441017122 +licenseType: Free +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: frame_pole_MESH + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_mine_cart.fbx b/unity_Project/Assets/0bjects/Custom Meshes/mesh_mine_cart.fbx new file mode 100644 index 0000000..0a02a88 Binary files /dev/null and b/unity_Project/Assets/0bjects/Custom Meshes/mesh_mine_cart.fbx differ diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_mine_cart.fbx.meta b/unity_Project/Assets/0bjects/Custom Meshes/mesh_mine_cart.fbx.meta new file mode 100644 index 0000000..4dd7112 --- /dev/null +++ b/unity_Project/Assets/0bjects/Custom Meshes/mesh_mine_cart.fbx.meta @@ -0,0 +1,75 @@ +fileFormatVersion: 2 +guid: 4e6961108db1a0e439d5abdff7097e3a +timeCreated: 1441017122 +licenseType: Free +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: mine_cart_MESH + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_pipe_large.fbx b/unity_Project/Assets/0bjects/Custom Meshes/mesh_pipe_large.fbx new file mode 100644 index 0000000..e4bd063 Binary files /dev/null and b/unity_Project/Assets/0bjects/Custom Meshes/mesh_pipe_large.fbx differ diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_pipe_large.fbx.meta b/unity_Project/Assets/0bjects/Custom Meshes/mesh_pipe_large.fbx.meta new file mode 100644 index 0000000..14fc02d --- /dev/null +++ b/unity_Project/Assets/0bjects/Custom Meshes/mesh_pipe_large.fbx.meta @@ -0,0 +1,75 @@ +fileFormatVersion: 2 +guid: b7699acabf4c29d4f9ab52b7415d4be4 +timeCreated: 1441017123 +licenseType: Free +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: pipe_large_MESH + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_resource_bay.fbx b/unity_Project/Assets/0bjects/Custom Meshes/mesh_resource_bay.fbx new file mode 100644 index 0000000..5e77a62 Binary files /dev/null and b/unity_Project/Assets/0bjects/Custom Meshes/mesh_resource_bay.fbx differ diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_resource_bay.fbx.meta b/unity_Project/Assets/0bjects/Custom Meshes/mesh_resource_bay.fbx.meta new file mode 100644 index 0000000..37d420a --- /dev/null +++ b/unity_Project/Assets/0bjects/Custom Meshes/mesh_resource_bay.fbx.meta @@ -0,0 +1,75 @@ +fileFormatVersion: 2 +guid: 2bb6e4eef50ba8e439d4b6a769162263 +timeCreated: 1441017122 +licenseType: Free +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: resource_bay_MESH + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_scaffold_default.fbx b/unity_Project/Assets/0bjects/Custom Meshes/mesh_scaffold_default.fbx new file mode 100644 index 0000000..35ff9f7 Binary files /dev/null and b/unity_Project/Assets/0bjects/Custom Meshes/mesh_scaffold_default.fbx differ diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_scaffold_default.fbx.meta b/unity_Project/Assets/0bjects/Custom Meshes/mesh_scaffold_default.fbx.meta new file mode 100644 index 0000000..d19afd7 --- /dev/null +++ b/unity_Project/Assets/0bjects/Custom Meshes/mesh_scaffold_default.fbx.meta @@ -0,0 +1,75 @@ +fileFormatVersion: 2 +guid: 3b5eb15e3715d764e9e114d44e028a94 +timeCreated: 1441017122 +licenseType: Free +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: scaffold_default_MESH + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_scaffold_wall.fbx b/unity_Project/Assets/0bjects/Custom Meshes/mesh_scaffold_wall.fbx new file mode 100644 index 0000000..41c6379 Binary files /dev/null and b/unity_Project/Assets/0bjects/Custom Meshes/mesh_scaffold_wall.fbx differ diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_scaffold_wall.fbx.meta b/unity_Project/Assets/0bjects/Custom Meshes/mesh_scaffold_wall.fbx.meta new file mode 100644 index 0000000..4a322dc --- /dev/null +++ b/unity_Project/Assets/0bjects/Custom Meshes/mesh_scaffold_wall.fbx.meta @@ -0,0 +1,75 @@ +fileFormatVersion: 2 +guid: ed844a83c5e19f74580b8b8ede14b6fa +timeCreated: 1441017123 +licenseType: Free +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: scaffold_wall_MESH + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_silo.fbx b/unity_Project/Assets/0bjects/Custom Meshes/mesh_silo.fbx new file mode 100644 index 0000000..e084b03 Binary files /dev/null and b/unity_Project/Assets/0bjects/Custom Meshes/mesh_silo.fbx differ diff --git a/unity_Project/Assets/0bjects/Custom Meshes/mesh_silo.fbx.meta b/unity_Project/Assets/0bjects/Custom Meshes/mesh_silo.fbx.meta new file mode 100644 index 0000000..8ddd7f0 --- /dev/null +++ b/unity_Project/Assets/0bjects/Custom Meshes/mesh_silo.fbx.meta @@ -0,0 +1,75 @@ +fileFormatVersion: 2 +guid: e525e6dc6e10b5a43800e667fcbd934c +timeCreated: 1441017123 +licenseType: Free +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: silo_MESH + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Materials/lambert1.mat b/unity_Project/Assets/0bjects/Materials/lambert1.mat index 951cd34..bc0ee06 100644 Binary files a/unity_Project/Assets/0bjects/Materials/lambert1.mat and b/unity_Project/Assets/0bjects/Materials/lambert1.mat differ diff --git a/unity_Project/Assets/0bjects/Materials/lambert2.mat b/unity_Project/Assets/0bjects/Materials/lambert2.mat new file mode 100644 index 0000000..9a7ec1c Binary files /dev/null and b/unity_Project/Assets/0bjects/Materials/lambert2.mat differ diff --git a/unity_Project/Assets/0bjects/Materials/lambert2.mat.meta b/unity_Project/Assets/0bjects/Materials/lambert2.mat.meta new file mode 100644 index 0000000..9f8242b --- /dev/null +++ b/unity_Project/Assets/0bjects/Materials/lambert2.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e2e2e138590c9bd40a82b6c867589909 +timeCreated: 1440777093 +licenseType: Free +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Materials/lambert3.mat b/unity_Project/Assets/0bjects/Materials/lambert3.mat new file mode 100644 index 0000000..2d01771 Binary files /dev/null and b/unity_Project/Assets/0bjects/Materials/lambert3.mat differ diff --git a/unity_Project/Assets/0bjects/Materials/lambert3.mat.meta b/unity_Project/Assets/0bjects/Materials/lambert3.mat.meta new file mode 100644 index 0000000..0735655 --- /dev/null +++ b/unity_Project/Assets/0bjects/Materials/lambert3.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 477cc3dd2750e2148a65989568cf7904 +timeCreated: 1440777106 +licenseType: Free +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Materials/lambert4.mat b/unity_Project/Assets/0bjects/Materials/lambert4.mat new file mode 100644 index 0000000..72881c3 Binary files /dev/null and b/unity_Project/Assets/0bjects/Materials/lambert4.mat differ diff --git a/unity_Project/Assets/0bjects/Materials/lambert4.mat.meta b/unity_Project/Assets/0bjects/Materials/lambert4.mat.meta new file mode 100644 index 0000000..341ed31 --- /dev/null +++ b/unity_Project/Assets/0bjects/Materials/lambert4.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 696638f7939ccd047ac711a145210e58 +timeCreated: 1440777106 +licenseType: Free +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/README_Objects.txt b/unity_Project/Assets/0bjects/README_Objects.txt new file mode 100644 index 0000000..e6ebfdf --- /dev/null +++ b/unity_Project/Assets/0bjects/README_Objects.txt @@ -0,0 +1,54 @@ +====================================== +PROJECT JUNKER +====================================== +TEXT FILE LAST UPDATE: 31.8.2015 + + + +========================================================================== +> GAME OBJECTS +========================================================================== +> All game objects must be exported as a .FBX file. + +> For ease of use, all objects should use the following naming convention: + "obj_XX.fbx" where "XX" is the name of the object. + + E.g. "obj_cart.fbx" + + + +> If there are two or more variations of an object, an alphabet prefix should be + used at the end of the object name. + ******DO NOT USE NUMBERS as the ending prefix****** + + E.g. "obj_scaffold_A.fbx" + "obj_scaffold_B.fbx" + "obj_scaffold_C.fbx" etc.... + + +========================================================================== +> CUSTOM MESHES +========================================================================== + +> Custom-shaped meshes should be used for objects with complex shapes + for proper object collision in-game. + +> ***ONLY use a custom mesh WHERE NECESSARY. If an object will be used simplistically, + an appropriate mesh should be assigned in Unity (e.g. Box Collider) + +> All customn meshes must be exported as a .FBX file. + +> All custom meshes must be placed in the "Custom Meshes" folder. + +> All custom meshes should use the following naming convention: + "mesh_XX.fbx" where "XX" is the name of the object. + + E.g. "mesh_cart.fbx" + +> If there are two or more variations of a mesh, an alphabet prefix should be + at the end of the object name. + ******DO NOT USE NUMBERS as the ending prefix****** + + E.g. "mesh_scaffold_A.fbx" + "mesh_scaffold_B.fbx" + "mesh_scaffold_C.fbx" etc.... diff --git a/unity_Project/Assets/0bjects/README_Objects.txt.meta b/unity_Project/Assets/0bjects/README_Objects.txt.meta new file mode 100644 index 0000000..fd77a04 --- /dev/null +++ b/unity_Project/Assets/0bjects/README_Objects.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f6ec72465e851c6408cc674f9c755577 +timeCreated: 1441017120 +licenseType: Free +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Terrain/Materials.meta b/unity_Project/Assets/0bjects/Terrain/Materials.meta new file mode 100644 index 0000000..52f1bbe --- /dev/null +++ b/unity_Project/Assets/0bjects/Terrain/Materials.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a635434b495410e49be1791eb4f19a58 +folderAsset: yes +timeCreated: 1440777091 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Terrain/Materials/lambert1.mat b/unity_Project/Assets/0bjects/Terrain/Materials/lambert1.mat new file mode 100644 index 0000000..787e583 Binary files /dev/null and b/unity_Project/Assets/0bjects/Terrain/Materials/lambert1.mat differ diff --git a/unity_Project/Assets/0bjects/Terrain/Materials/lambert1.mat.meta b/unity_Project/Assets/0bjects/Terrain/Materials/lambert1.mat.meta new file mode 100644 index 0000000..2846cdc --- /dev/null +++ b/unity_Project/Assets/0bjects/Terrain/Materials/lambert1.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f49f59f4e5525534383e69f40bdf4067 +timeCreated: 1440777091 +licenseType: Free +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Terrain/README_Terrain.txt b/unity_Project/Assets/0bjects/Terrain/README_Terrain.txt new file mode 100644 index 0000000..b45fb47 --- /dev/null +++ b/unity_Project/Assets/0bjects/Terrain/README_Terrain.txt @@ -0,0 +1,18 @@ +====================================== +PROJECT JUNKER +====================================== +TEXT FILE LAST UPDATE: 31.8.2015 + + + +========================================================================== +> TERRAIN/AREA +========================================================================== +> All terrain meshes must be exported as a .FBX file. + +> All objects should use the following naming convention: + "area_XX.fbx" where "XX" is the name of the object. + + E.g. "area_shack.fbx" + E.g. "area_scaffold_enterance.fbx" + E.g. "area_scaffold_end.fbx" \ No newline at end of file diff --git a/unity_Project/Assets/0bjects/Terrain/README_Terrain.txt.meta b/unity_Project/Assets/0bjects/Terrain/README_Terrain.txt.meta new file mode 100644 index 0000000..1c118c2 --- /dev/null +++ b/unity_Project/Assets/0bjects/Terrain/README_Terrain.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b972b816efb99fa4a8d011029fd41059 +timeCreated: 1441027764 +licenseType: Free +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/Textures/README_Textures.txt b/unity_Project/Assets/0bjects/Textures/README_Textures.txt new file mode 100644 index 0000000..c9a2e65 --- /dev/null +++ b/unity_Project/Assets/0bjects/Textures/README_Textures.txt @@ -0,0 +1,27 @@ +====================================== +PROJECT JUNKER +====================================== +TEXT FILE LAST UPDATE: 31.8.2015 + + + +========================================================================== +> TEXTURES +========================================================================== + +> All textures should be exported as .PNG files. + (PNG is a lossless image format which will ensure quality) + +> When creating UV Maps for textures, ensure the file size (width and height) + follows binary values. + (i.e. 1024, 2048, 4096 etc.) + +> Ensure some extra paint is added on the edges of the UV Map when + developing textures. + + +> All textures should use the following naming convention: + "txtr_XX.png" where "XX" is the name of the object. + + E.g. "txtr_pull_brother.png" + E.g. "txtr_shack.png" \ No newline at end of file diff --git a/unity_Project/Assets/0bjects/Textures/README_Textures.txt.meta b/unity_Project/Assets/0bjects/Textures/README_Textures.txt.meta new file mode 100644 index 0000000..db7c675 --- /dev/null +++ b/unity_Project/Assets/0bjects/Textures/README_Textures.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4fe18382a611a4140a2319116aa416bb +timeCreated: 1441017120 +licenseType: Free +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/obj_barricade.fbx b/unity_Project/Assets/0bjects/obj_barricade.fbx new file mode 100644 index 0000000..c997ec0 Binary files /dev/null and b/unity_Project/Assets/0bjects/obj_barricade.fbx differ diff --git a/unity_Project/Assets/0bjects/obj_barricade.fbx.meta b/unity_Project/Assets/0bjects/obj_barricade.fbx.meta new file mode 100644 index 0000000..cf89224 --- /dev/null +++ b/unity_Project/Assets/0bjects/obj_barricade.fbx.meta @@ -0,0 +1,75 @@ +fileFormatVersion: 2 +guid: 1727049bd05f451489fe01b89bac2151 +timeCreated: 1441017122 +licenseType: Free +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: pCube11 + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/obj_building_SAMPLE.fbx b/unity_Project/Assets/0bjects/obj_building_SAMPLE.fbx new file mode 100644 index 0000000..07c4a18 Binary files /dev/null and b/unity_Project/Assets/0bjects/obj_building_SAMPLE.fbx differ diff --git a/unity_Project/Assets/0bjects/obj_building_SAMPLE.fbx.meta b/unity_Project/Assets/0bjects/obj_building_SAMPLE.fbx.meta new file mode 100644 index 0000000..b52530f --- /dev/null +++ b/unity_Project/Assets/0bjects/obj_building_SAMPLE.fbx.meta @@ -0,0 +1,75 @@ +fileFormatVersion: 2 +guid: a6c29f7b2203e8c488e8663d8568db68 +timeCreated: 1441035496 +licenseType: Free +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: building_sample + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/obj_building_floor_SAMPLE.fbx 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animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/obj_cargo_box_closed.fbx b/unity_Project/Assets/0bjects/obj_cargo_box_closed.fbx new file mode 100644 index 0000000..3d67717 Binary files /dev/null and b/unity_Project/Assets/0bjects/obj_cargo_box_closed.fbx differ diff --git a/unity_Project/Assets/0bjects/obj_cargo_box_closed.fbx.meta b/unity_Project/Assets/0bjects/obj_cargo_box_closed.fbx.meta new file mode 100644 index 0000000..fea90d8 --- /dev/null +++ b/unity_Project/Assets/0bjects/obj_cargo_box_closed.fbx.meta @@ -0,0 +1,75 @@ +fileFormatVersion: 2 +guid: bfbb7df9067e15747a49bc70394e6bd6 +timeCreated: 1441017123 +licenseType: Free +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: cargo_box_1 + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/obj_cargo_box_open.fbx b/unity_Project/Assets/0bjects/obj_cargo_box_open.fbx new file mode 100644 index 0000000..50e8b91 Binary files /dev/null and b/unity_Project/Assets/0bjects/obj_cargo_box_open.fbx differ diff --git a/unity_Project/Assets/0bjects/obj_cargo_box_open.fbx.meta b/unity_Project/Assets/0bjects/obj_cargo_box_open.fbx.meta new file mode 100644 index 0000000..d4c0e2d --- /dev/null +++ b/unity_Project/Assets/0bjects/obj_cargo_box_open.fbx.meta @@ -0,0 +1,75 @@ +fileFormatVersion: 2 +guid: 64fbdaf6b8fa3f5468738adf4962cb8b +timeCreated: 1441017122 +licenseType: Free +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: cargo_box_open + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/obj_crate_small.fbx b/unity_Project/Assets/0bjects/obj_crate_small.fbx new file mode 100644 index 0000000..9185050 Binary files /dev/null and b/unity_Project/Assets/0bjects/obj_crate_small.fbx differ diff --git a/unity_Project/Assets/0bjects/obj_crate_small.fbx.meta 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animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/0bjects/obj_frame_pole.fbx b/unity_Project/Assets/0bjects/obj_frame_pole.fbx new file mode 100644 index 0000000..4eba55d Binary files /dev/null and b/unity_Project/Assets/0bjects/obj_frame_pole.fbx differ diff --git a/unity_Project/Assets/0bjects/obj_frame_pole.fbx.meta b/unity_Project/Assets/0bjects/obj_frame_pole.fbx.meta new file mode 100644 index 0000000..a438a8b --- /dev/null +++ b/unity_Project/Assets/0bjects/obj_frame_pole.fbx.meta @@ -0,0 +1,75 @@ +fileFormatVersion: 2 +guid: 38fb345472c38ff41bdbdad95068c605 +timeCreated: 1441017122 +licenseType: Free +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: frame_pole + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + 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BELOW FOR FUTURE REFERENCE*** + + +========================================================================== +> TOON SHADING RESEARCH NOTES: +========================================================================== + +[28.8.15] +Toon-outlines are dependent on a png file with the gradiant line. +The gradient circle appeared to not have much of an effect. + diff --git a/unity_Project/Assets/Standard Assets/Effects/ToonShading/Textures/README_ToonShade.txt.meta b/unity_Project/Assets/Standard Assets/Effects/ToonShading/Textures/README_ToonShade.txt.meta new file mode 100644 index 0000000..a403fd7 --- /dev/null +++ b/unity_Project/Assets/Standard Assets/Effects/ToonShading/Textures/README_ToonShade.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ad758e864726ee84e9acb2473de2ee51 +timeCreated: 1441027764 +licenseType: Free +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/_Scenes/MainLevel.unity 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