Browse Source

ADDED:

==========
+ Backtracking path for enemy robot puzzle
+ Terrain Textures (1 x cliff, 3 x sand)
+ Invisible walls surrounding the terrain.
+ Several toon materials for various objects with color placeholders.

==========
CHANGED:
==========
> Terrain has been painted with textures (work-in-progress).
> Most objects now have toon material (Proper textures work-in-progress).
> Player 1 (Pull) is temporarily using the character model with cel-shaded texture.
> Player 2 (Push) is temporarily using the character model with simple blue toon material.
> Both players' cubes have been disabled.
> Both players' capsule collider shape have been readjusted.
> Easter egg changed (?!).

==========
KNOWN ISSUES:
==========
- Toon-shaded objects ignore objects that are meant to cast shadows & block the global sun.
  (E.g. If the player is behind a box, the sun will still radiate on their back)
- Player movement and jump are still too fast and floaty respectively.
  (Older scripts may still be in effect).
- Character models are slightly misaligned slightly towards the left of the camera view
  (Appears sort of like over-the-shoulder view. Intentional?).
master
Simon Tran 8 years ago
parent
commit
0f4fa33271
67 changed files with 565 additions and 0 deletions
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==========================
PROJECT JUNKER
==========================
TEXT FILE LAST UPDATE: 6.9.2015
==========================
> TOON MATERIALS
=========================
> "TLO" is an acronym for "Toon-Lit Outline".
Acronym made to conserve file-naming space.

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