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using UnityEngine;
using System.Collections;
public class Patrol : MonoBehaviour {
public float patrolDistance;
public int waitTime;
public float speed;
public bool startRight;
public int direction = 1;
private Vector3 startPosition;
private int curWait = 0;
private Vector3 move = new Vector3(1, 0.0f ,0.0f);
// Use this for initialization
void Start () {
startPosition = transform.position;
if (!startRight) {
transform.Rotate (Vector3.up * 180);
direction *= -1;
}
}
// Update is called once per frame
void Update () {
Vector3 curPosition = transform.position;
move = new Vector3(1, 0.0f ,0.0f);
move.x *= speed;
move *= direction;
if (curWait == 0) {
if (Mathf.Abs(startPosition.x - curPosition.x) < patrolDistance)
transform.position += move;
else
curWait = waitTime;
} else if (curWait == 1) {
transform.Rotate (Vector3.up * 180);
direction *= -1;
transform.position -= move;
curWait--;
} else
curWait--;
}
void OnTriggerStay2D(Collider2D other) {
if (other.tag == "Player") {
Debug.Log(other.name);
other.transform.parent.transform.position += move;
}
}
}