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using UnityEngine;
using System.Collections;
public class playerId : MonoBehaviour {
public bool idVanish = false;
public GameObject idTag;
public bool idVanishDisp = true;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.eulerAngles = new Vector3 (transform.eulerAngles.x, 180, transform.eulerAngles.z);
if (Input.GetKeyDown (KeyCode.Backspace) || idVanish != idVanishDisp) {
idVanish = !idVanish;
idVanishDisp = idVanish;
idTag.gameObject.SetActive (idVanish);
Debug.Log ("player ID false");
}
}
}