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32 lines
519 B

using UnityEngine;
using System.Collections;
public class levelController : MonoBehaviour {
public int playerCount;
public int maxScore;
public int confetti;
public static levelController control;
// Use this for initialization
void Awake ()
{
if (control == null) {
DontDestroyOnLoad (gameObject);
control = this;
} else if (control != this) {
Destroy (gameObject);
}
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}