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3 Commits

Author SHA1 Message Date
  Lachlan d58f4d33bf Prototype 9 years ago
  Lachlan 5f8300a7ef added katana 9 years ago
  Lachlan 6d742d7ae4 Added weapons 9 years ago
264 changed files with 45160 additions and 768 deletions
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playable/Assets/Materials/platform_texture.mat → Pinata Smackdown/Assets/Materials/katanaHandle 1.mat View File


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PinataSmackdown_unity/Assets/Materials/lambert1.mat → Pinata Smackdown/Assets/Materials/lambert1.mat View File


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playable/Assets/Materials/pillar_unrapped.mat → Pinata Smackdown/Assets/Materials/leather_texture1.mat View File


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using UnityEngine;
using System.Collections;
public class Menu : MonoBehaviour {
public GameObject player1;
public GameObject player2;
public GameObject player3;
public GameObject player4;
public GameObject musicTrad;
public GameObject musicEpic;
private bool start = false;
private bool menu = true;
private float goreCount = 20;
private string music = "Traditional";
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
player1.GetComponent<playerController> ().confettiOnHit = (int) goreCount;
player2.GetComponent<playerController> ().confettiOnHit = (int) goreCount;
player3.GetComponent<playerController> ().confettiOnHit = (int) goreCount;
player4.GetComponent<playerController> ().confettiOnHit = (int) goreCount;
if (Input.GetKeyDown ("escape")) {
if (menu)
start = false;
else
start = !start;
menu = false;
}
}
void OnGUI ()
{
if (start) {
// Make a background box
GUI.Box (new Rect (Screen.width / 2 - 100, Screen.height / 2 - 150, 200, 300), "Menu");
// Make the first button.
if (GUI.Button (new Rect (Screen.width / 2 - 90, Screen.height / 2 - 130, 180, 80), "Options")) {
start = false;
menu = true;
}
// Make the second button.
if (GUI.Button (new Rect (Screen.width / 2 - 90, Screen.height / 2 - 40, 180, 80), "Reset Level")) {
Application.LoadLevel ("Lachlan_jump_work");
start = false;
}
// Make the second button.
if (GUI.Button (new Rect (Screen.width / 2 - 90, Screen.height / 2 + 50, 180, 80), "Exit")) {
Application.Quit ();
}
}
if (menu) {
GUI.Box (new Rect (Screen.width / 2 - 100, Screen.height / 2 - 150, 200, 300), "Options");
if (GUI.Button (new Rect (Screen.width / 2 - 95, Screen.height / 2 - 120, 90, 30), "1 Player")) {
player1.SetActive(true);
player2.SetActive(false);
player3.SetActive(false);
player4.SetActive(false);
}
if (GUI.Button (new Rect (Screen.width / 2+ 5 , Screen.height / 2 - 120, 90, 30), "2 Players")) {
player1.SetActive(true);
player2.SetActive(true);
player3.SetActive(false);
player4.SetActive(false);
}
if (GUI.Button (new Rect (Screen.width / 2 - 95, Screen.height / 2 - 85, 90, 30), "3 Players")) {
player1.SetActive(true);
player2.SetActive(true);
player3.SetActive(true);
player4.SetActive(false);
}
if (GUI.Button (new Rect (Screen.width / 2+ 5 , Screen.height / 2 - 85, 90, 30), "4 Players")) {
player1.SetActive(true);
player2.SetActive(true);
player3.SetActive(true);
player4.SetActive(true);
}
goreCount= (int) GUI.HorizontalSlider(new Rect(Screen.width/2 -90, Screen.height/2 - 10, 180, 20), goreCount, 0.0F, 200);
GUI.Label(new Rect(Screen.width/2 - 11, Screen.height/2 +5, 200, 70), "" +goreCount);
GUI.Label(new Rect(Screen.width/2 - 30, Screen.height/2 -30, 200, 70), "Confetti Count");
if (GUI.Button (new Rect (Screen.width / 2-90 , Screen.height / 2 +50, 90, 30), "Music")) {
if (music =="Epic"){
music = "Traditional";
musicEpic.SetActive(false);
musicTrad.SetActive(true);
}
else if (music =="Traditional"){
music = "Epic";
musicEpic.SetActive(true);
musicTrad.SetActive(false);
}
}
GUI.Label(new Rect(Screen.width/2 +5, Screen.height/2 +55, 90, 30), "" +music);
if (GUI.Button (new Rect (Screen.width / 2-90 , Screen.height / 2 +90, 180, 30), "Exit Menu")) {
menu = false;
}
}
}
}

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PinataSmackdown_unity/Assets/New Terrain.asset → Pinata Smackdown/Assets/New Terrain.asset View File


PinataSmackdown_unity/Assets/New Terrain.asset.meta → Pinata Smackdown/Assets/New Terrain.asset.meta View File


playable/Assets/Pinata.anim → Pinata Smackdown/Assets/Pinata.anim View File


playable/Assets/Pinata.anim.meta → Pinata Smackdown/Assets/Pinata.anim.meta View File


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playable/Assets/Pinata.controller.meta → Pinata Smackdown/Assets/Pinata.controller.meta View File


playable/Assets/Pinata.meta → Pinata Smackdown/Assets/Pinata.meta View File


playable/Assets/Pinata/Pinata.fbx → Pinata Smackdown/Assets/Pinata/Pinata.fbx View File


playable/Assets/Pinata/Pinata.fbx.meta → Pinata Smackdown/Assets/Pinata/Pinata.fbx.meta View File


playable/Assets/Pinata/Pinata_Fall.fbx → Pinata Smackdown/Assets/Pinata/Pinata_Fall.fbx View File


playable/Assets/Pinata/Pinata_Fall.fbx.meta → Pinata Smackdown/Assets/Pinata/Pinata_Fall.fbx.meta View File


playable/Assets/Pinata/Pinata_Idle.fbx → Pinata Smackdown/Assets/Pinata/Pinata_Idle.fbx View File


playable/Assets/Pinata/Pinata_Idle.fbx.meta → Pinata Smackdown/Assets/Pinata/Pinata_Idle.fbx.meta View File


PinataSmackdown_unity/Assets/Platform_obj.fbx → Pinata Smackdown/Assets/Platform_obj.fbx View File


PinataSmackdown_unity/Assets/Platform_obj.fbx.meta → Pinata Smackdown/Assets/Platform_obj.fbx.meta View File


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playable/Assets/Confetti.prefab.meta → Pinata Smackdown/Assets/Prefabs/Confetti.prefab.meta View File


playable/Assets/Heart 1.prefab → Pinata Smackdown/Assets/Prefabs/Heart 1.prefab View File


playable/Assets/Heart 1.prefab.meta → Pinata Smackdown/Assets/Prefabs/Heart 1.prefab.meta View File


playable/Assets/Heart.prefab → Pinata Smackdown/Assets/Prefabs/Heart.prefab View File


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playable/Assets/Scripts.meta → Pinata Smackdown/Assets/Scripts.meta View File


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