diff --git a/playable/Assets/Scenes/Level1.unity b/playable/Assets/Scenes/Level1.unity index 59cf0ff..9900292 100644 Binary files a/playable/Assets/Scenes/Level1.unity and b/playable/Assets/Scenes/Level1.unity differ diff --git a/playable/Assets/Scenes/Level2.unity b/playable/Assets/Scenes/Level2.unity index b97050d..6fdc234 100644 Binary files a/playable/Assets/Scenes/Level2.unity and b/playable/Assets/Scenes/Level2.unity differ diff --git a/playable/Assets/Scripts/playerId.cs b/playable/Assets/Scripts/playerId.cs index 807676d..5b8e1ee 100644 --- a/playable/Assets/Scripts/playerId.cs +++ b/playable/Assets/Scripts/playerId.cs @@ -2,15 +2,12 @@ using System.Collections; public class playerId : MonoBehaviour { - public bool idVanish = false; - public GameObject p1; - public GameObject p2; - public GameObject p3; - public GameObject p4; + public bool idVanish = true; + public GameObject idTag; // Use this for initialization void Start () { - + } // Update is called once per frame @@ -20,23 +17,14 @@ public class playerId : MonoBehaviour { if (Input.GetKeyDown (KeyCode.Backspace)) { - idVanish = true; - if (idVanish) { - p1.gameObject.SetActive (false); - p2.gameObject.SetActive (false); - p3.SetActive (false); - p4.SetActive (false); + idVanish = !idVanish; + + idTag.gameObject.SetActive (idVanish); + Debug.Log ("player ID false"); } - } - if (Input.GetKeyDown (KeyCode.Backspace) && idVanish == true) { - p1.SetActive (true); - p2.SetActive (true); - p3.SetActive (true); - p4.SetActive (true); - idVanish = false; - } - + + }