Browse Source

Fixed candy

Added Skybox
master
Joshua Reason 9 years ago
parent
commit
cddb3f64a4
147 changed files with 2655 additions and 3 deletions
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      playable/Assets/Music/7z938.exe.meta
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playable/Assets/Prefabs/GameStuff.prefab View File


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playable/Assets/Prefabs/candy.prefab View File


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playable/Assets/Scenes/Level1.unity View File


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playable/Assets/Scenes/Level2.unity View File


+ 11
- 3
playable/Assets/Scripts/playerController.cs View File

@ -31,6 +31,11 @@ public class playerController : MonoBehaviour {
public float dashTime; public float dashTime;
public float dashWait; public float dashWait;
public float minY; public float minY;
public float deathTimer = 3.0f;
public Vector3 respawnArea;
public Vector2 randRes;
private float displayedHealth = 3; //currently displayed health private float displayedHealth = 3; //currently displayed health
@ -47,8 +52,8 @@ public class playerController : MonoBehaviour {
private bool canDash = true; private bool canDash = true;
private float lastDash = 0.0f; private float lastDash = 0.0f;
private bool stopDash = false; private bool stopDash = false;
public float deathTimer = 3.0f;
bool droppedCandy = false;
private bool droppedCandy = false;
@ -180,7 +185,10 @@ public class playerController : MonoBehaviour {
//gameObject.active = true; //gameObject.active = true;
Vector3 spawnPos = new Vector3 (Random.Range (-20.0f, 20.0f), 15.0f, 0); //picks random position
//Vector3 spawnPos = new Vector3 (Random.Range (-20.0f, 20.0f), 15.0f, 0); //picks random position
Vector3 spawnPos = respawnArea;
spawnPos.x = Random.Range(randRes.x,randRes.y);
health = 3; //resets life health = 3; //resets life
transform.position = spawnPos; //changes position transform.position = spawnPos; //changes position
rigidbody2D.velocity = Vector2.zero; rigidbody2D.velocity = Vector2.zero;

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