unknown 9 years ago
parent
commit
8662d77901
32 changed files with 547 additions and 3 deletions
  1. BIN
      playable/Assets/Materials/Alpaca.mat
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      playable/Assets/Materials/Title background nopin.mat
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      playable/Assets/Materials/Title background nopin.mat.meta
  5. BIN
      playable/Assets/Materials/Title background pixel.mat
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      playable/Assets/Materials/Title background pixel.mat.meta
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      playable/Assets/Materials/Title background.mat
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      playable/Assets/Materials/Title background.mat.meta
  9. BIN
      playable/Assets/Scenes/Menu_Scene.unity
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    -3
      playable/Assets/Scripts/menuContrller.cs
  11. BIN
      playable/Assets/Textures/Alpaca.PNG
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      playable/Assets/Textures/Alpaca.PNG.meta
  13. BIN
      playable/Assets/Textures/Coliseum 1.png
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      playable/Assets/Textures/Coliseum 1.png.meta
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      playable/Assets/Textures/Coliseum.png
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      playable/Assets/Textures/Coliseum.png.meta
  17. BIN
      playable/Assets/Textures/Goat.PNG
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      playable/Assets/Textures/Goat.PNG.meta
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      playable/Assets/Textures/Kangaroo.PNG
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  21. BIN
      playable/Assets/Textures/PlatformMayhem 1.PNG
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      playable/Assets/Textures/PlatformMayhem 1.PNG.meta
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      playable/Assets/Textures/PlatformMayhem.PNG
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      playable/Assets/Textures/Platypuss.PNG
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      playable/Assets/Textures/Space.png
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  29. BIN
      playable/Assets/Textures/Title background nopin.JPG
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      playable/Assets/Textures/Title background nopin.JPG.meta
  31. BIN
      playable/Assets/Textures/Title background pixel.JPG
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      playable/Assets/Textures/Title background pixel.JPG.meta

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playable/Assets/Scenes/Menu_Scene.unity View File


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- 3
playable/Assets/Scripts/menuContrller.cs View File

@ -13,6 +13,10 @@ public class menuContrller : MonoBehaviour {
public GameObject txt_score; public GameObject txt_score;
public GameObject txt_confetti; public GameObject txt_confetti;
public levelController control; public levelController control;
public GameObject alpaca;
public GameObject platypuss;
public GameObject goat;
public GameObject kangaroo;
// Use this for initialization // Use this for initialization
void Start () { void Start () {
@ -27,16 +31,23 @@ public class menuContrller : MonoBehaviour {
menu.SetActive (false); menu.SetActive (false);
options.SetActive (false); options.SetActive (false);
levelSelect.SetActive (false); levelSelect.SetActive (false);
alpaca.SetActive (true);
goat.SetActive (true);
platypuss.SetActive (true);
kangaroo.SetActive (true);
if (panel == "menu") if (panel == "menu")
menu.SetActive (true); menu.SetActive (true);
if (panel =="options") if (panel =="options")
options.SetActive (true); options.SetActive (true);
if (panel == "levelSelect")
if (panel == "levelSelect") {
levelSelect.SetActive (true); levelSelect.SetActive (true);
alpaca.SetActive (false);
goat.SetActive (false);
platypuss.SetActive (false);
kangaroo.SetActive (false);
}
} }
public void playerSelect (int players){ public void playerSelect (int players){

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