Browse Source

Remade Menu GUI with Background

master
unknown 9 years ago
parent
commit
594e411aea
37 changed files with 872 additions and 3 deletions
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  14. BIN
      playable/Assets/Scenes/Menu_Scene.unity
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      playable/Assets/Scripts/menuContrller.cs
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playable/Assets/Scenes/Menu_Scene.unity View File


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playable/Assets/Scripts/menuContrller.cs View File

@ -13,6 +13,10 @@ public class menuContrller : MonoBehaviour {
public GameObject txt_score;
public GameObject txt_confetti;
public levelController control;
public GameObject alpaca;
public GameObject platypuss;
public GameObject goat;
public GameObject kangaroo;
// Use this for initialization
void Start () {
@ -28,16 +32,23 @@ public class menuContrller : MonoBehaviour {
menu.SetActive (false);
options.SetActive (false);
levelSelect.SetActive (false);
alpaca.SetActive (true);
goat.SetActive (true);
platypuss.SetActive (true);
kangaroo.SetActive (true);
if (panel == "menu")
menu.SetActive (true);
if (panel =="options")
options.SetActive (true);
if (panel == "levelSelect")
if (panel == "levelSelect") {
levelSelect.SetActive (true);
alpaca.SetActive (false);
goat.SetActive (false);
platypuss.SetActive (false);
kangaroo.SetActive (false);
}
}
public void playerSelect (int players){

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