Browse Source

Fixed being able to dash through walls.

Started to fix animations
master
Joshua Reason 9 years ago
parent
commit
42abbc50cb
36 changed files with 226 additions and 538 deletions
  1. +1
    -42
      Pinata_Data/output_log.txt
  2. BIN
      playable/Assets/Lachlan_jump_work.unity
  3. +5
    -0
      playable/Assets/Objects.meta
  4. +0
    -0
      playable/Assets/Objects/Heart.png
  5. +0
    -0
      playable/Assets/Objects/Heart.png.meta
  6. +0
    -0
      playable/Assets/Objects/Horn1.fbx
  7. +0
    -0
      playable/Assets/Objects/Horn1.fbx.meta
  8. +0
    -0
      playable/Assets/Objects/Horn2.fbx
  9. +0
    -0
      playable/Assets/Objects/Horn2.fbx.meta
  10. +0
    -0
      playable/Assets/Objects/Platform_obj.fbx
  11. +0
    -0
      playable/Assets/Objects/Platform_obj.fbx.meta
  12. BIN
      playable/Assets/Objects/bullet.prefab
  13. +0
    -0
      playable/Assets/Objects/bullet.prefab.meta
  14. +0
    -0
      playable/Assets/Objects/chainsaw01.fbx
  15. +0
    -0
      playable/Assets/Objects/chainsaw01.fbx.meta
  16. +0
    -0
      playable/Assets/Objects/pillar_obj.fbx
  17. +0
    -0
      playable/Assets/Objects/pillar_obj.fbx.meta
  18. BIN
      playable/Assets/Pinata.controller
  19. BIN
      playable/Assets/Pinata/Armature.001Action.anim
  20. +4
    -0
      playable/Assets/Pinata/Armature.001Action.anim.meta
  21. BIN
      playable/Assets/Pinata/Idle.anim
  22. +4
    -0
      playable/Assets/Pinata/Idle.anim.meta
  23. BIN
      playable/Assets/Pinata/Pinata.fbx
  24. +198
    -2
      playable/Assets/Pinata/Pinata.fbx.meta
  25. BIN
      playable/Assets/Pinata/Pinata_Fall.fbx
  26. +0
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      playable/Assets/Pinata/Pinata_Fall.fbx.meta
  27. BIN
      playable/Assets/Pinata/Pinata_Idle.fbx
  28. +0
    -244
      playable/Assets/Pinata/Pinata_Idle.fbx.meta
  29. +0
    -0
      playable/Assets/Scripts/Menu.cs
  30. +0
    -0
      playable/Assets/Scripts/Menu.cs.meta
  31. +9
    -6
      playable/Assets/Scripts/playerController.cs
  32. +5
    -0
      playable/Assets/Textures.meta
  33. +0
    -0
      playable/Assets/Textures/pillar_unrapped.jpg
  34. +0
    -0
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  35. +0
    -0
      playable/Assets/Textures/platform_texture.jpg
  36. +0
    -0
      playable/Assets/Textures/platform_texture.jpg.meta

+ 1
- 42
Pinata_Data/output_log.txt View File

@ -12,48 +12,7 @@ Platform assembly: C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Manage
Loading C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.057 seconds
- Completed reload, in 0.203 seconds
desktop: 2160x1440 59Hz; virtual: 2160x1440 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\System.Core.dll (this message is harmless)
Pinata_Player1spinning
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Pinata_Player1End spin
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Pinata_Player1spinning
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Pinata_Player1End spin
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Pinata_Player1spinning
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Pinata_Player1End spin
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Pinata_Player1spinning
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Pinata_Player1End spin
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Pinata_Player1spinning
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Pinata_Player1End spin
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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playable/Assets/Lachlan_jump_work.unity View File


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playable/Assets/Heart.png → playable/Assets/Objects/Heart.png View File


playable/Assets/Heart.png.meta → playable/Assets/Objects/Heart.png.meta View File


playable/Assets/Horn1.fbx → playable/Assets/Objects/Horn1.fbx View File


playable/Assets/Horn1.fbx.meta → playable/Assets/Objects/Horn1.fbx.meta View File


playable/Assets/Horn2.fbx → playable/Assets/Objects/Horn2.fbx View File


playable/Assets/Horn2.fbx.meta → playable/Assets/Objects/Horn2.fbx.meta View File


playable/Assets/Platform_obj.fbx → playable/Assets/Objects/Platform_obj.fbx View File


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playable/Assets/bullet.prefab → playable/Assets/Objects/bullet.prefab View File


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playable/Assets/chainsaw01.fbx.meta → playable/Assets/Objects/chainsaw01.fbx.meta View File


playable/Assets/pillar_obj.fbx → playable/Assets/Objects/pillar_obj.fbx View File


playable/Assets/pillar_obj.fbx.meta → playable/Assets/Objects/pillar_obj.fbx.meta View File


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playable/Assets/Pinata/Pinata_Idle.fbx View File


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playable/Assets/Menu.cs → playable/Assets/Scripts/Menu.cs View File


playable/Assets/Menu.cs.meta → playable/Assets/Scripts/Menu.cs.meta View File


+ 9
- 6
playable/Assets/Scripts/playerController.cs View File

@ -196,7 +196,7 @@ public class playerController : MonoBehaviour {
}
transform.eulerAngles = new Vector3 (0,direction,0);
Debug.Log ("" + gameObject.name + "End spin");
//Debug.Log ("" + gameObject.name + "End spin");
isSpinning = false;
stick.isAttacking = false;
}
@ -215,19 +215,22 @@ public class playerController : MonoBehaviour {
Vector3 startPosition = transform.position;
Debug.Log ("rotation Y: " + transform.eulerAngles.y);
//Debug.Log ("rotation Y: " + transform.eulerAngles.y);
if (transform.eulerAngles.y >= 150)
dashDirection = -1;
else
dashDirection = 1;
endPosition = startPosition.x + (dashDirection * dashDistance);
Debug.Log ("Dash start: " + startPosition.x);
Debug.Log ("Dash Direction: " + (dashDirection ));
Debug.Log ("Dash end: " + endPosition);
//Debug.Log ("Dash start: " + startPosition.x);
//Debug.Log ("Dash Direction: " + (dashDirection ));
//Debug.Log ("Dash end: " + endPosition);
for (float i = 0; i < 1; i += Time.deltaTime/dashTime) {
transform.position = new Vector3(dashDirection * Mathf.Lerp((dashDirection)*startPosition.x, (dashDirection)* endPosition, i), startPosition.y, startPosition.z);
if ((transform.position.x < -30.5f && dashDirection == -1) || (transform.position.x > 26.5 && dashDirection == 1))
stopDash = true;
if (stopDash)
break;
@ -240,7 +243,7 @@ public class playerController : MonoBehaviour {
isDashing = false;
canDash = true;
stick.isAttacking = false;
Debug.Log ("" + gameObject.name + " finished Dashing");
//Debug.Log ("" + gameObject.name + " finished Dashing");
rigidbody2D.gravityScale = 4;
}

+ 5
- 0
playable/Assets/Textures.meta View File

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playable/Assets/pillar_unrapped.jpg → playable/Assets/Textures/pillar_unrapped.jpg View File


playable/Assets/pillar_unrapped.jpg.meta → playable/Assets/Textures/pillar_unrapped.jpg.meta View File


playable/Assets/platform_texture.jpg → playable/Assets/Textures/platform_texture.jpg View File


playable/Assets/platform_texture.jpg.meta → playable/Assets/Textures/platform_texture.jpg.meta View File


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