diff --git a/playable/Assets/Prefabs/Image.prefab b/playable/Assets/Prefabs/Image.prefab index 84ae7a8..ea43172 100644 Binary files a/playable/Assets/Prefabs/Image.prefab and b/playable/Assets/Prefabs/Image.prefab differ diff --git a/playable/Assets/Scenes/Level1.unity b/playable/Assets/Scenes/Level1.unity index 2f05f66..59cf0ff 100644 Binary files a/playable/Assets/Scenes/Level1.unity and b/playable/Assets/Scenes/Level1.unity differ diff --git a/playable/Assets/Scripts/CDscript.cs b/playable/Assets/Scripts/CDscript.cs index 4e9a208..2139cf3 100644 --- a/playable/Assets/Scripts/CDscript.cs +++ b/playable/Assets/Scripts/CDscript.cs @@ -10,7 +10,7 @@ public class CDscript : MonoBehaviour { public GameObject num3; public GameObject num4; public GameObject num5; - public GameObject shat; + //public GameObject shat; // Use this for initialization void Start () { pause = true; @@ -24,7 +24,7 @@ public class CDscript : MonoBehaviour { Debug.Log ("cd"); } if (startCount > 0) { - shat.SetActive (false); + //shat.SetActive (false); } if (startCount >=4.0f && startCount <= 4.9f){ num5.SetActive(true); @@ -69,7 +69,7 @@ public class CDscript : MonoBehaviour { num3.SetActive(false); num2.SetActive(false); num1.SetActive(false); - shat.SetActive(true); + //shat.SetActive(true); pause = false; Time.timeScale = 1;