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using UnityEngine;
using System.Collections;
public class centerOfMass : MonoBehaviour {
public GameObject marker;
public Rigidbody2D rigid;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Vector3 temp = rigid.worldCenterOfMass;
temp.z-= 0.2f;
marker.transform.position = temp;
}
}