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using UnityEngine;
using System.Collections;
public class ConnecterOriginal : MonoBehaviour {
private ThrusterOriginal thruster;
private Rigidbody2D rigid;
private bool connected = false;
// Use this for initialization
void Start() {
thruster = GetComponent<ThrusterOriginal>();
rigid = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update() {
}
void OnCollisionEnter2D(Collision2D coll) {
if (coll.gameObject.tag == "Player" && !connected) {
connected = true;
Rigidbody2D collRigid = coll.rigidbody;
collRigid.mass += rigid.mass;
thruster.rigid = collRigid;
Destroy(rigid);
transform.parent = coll.transform;
Vector3 tempRot = transform.localEulerAngles;
tempRot.z = Mathf.Round(tempRot.z / 90) * 90;
transform.localRotation = Quaternion.Euler(tempRot);
Vector3 tempPos = transform.localPosition;
float scale = coll.gameObject.GetComponent<BoxCollider2D>().size.x;
tempPos.x = Mathf.Round(tempPos.x / scale) * scale;
tempPos.y = Mathf.Round(tempPos.y / scale) * scale;
transform.localPosition = tempPos;
Destroy(this);
}
}
}