using UnityEngine; using System.Collections; public class ThrusterOriginal : MonoBehaviour { public float speed; private ParticleSystem particles; [HideInInspector] public Rigidbody2D rigid; // Use this for initialization void Start() { rigid = GetComponent(); particles = GetComponentInChildren(); particles.enableEmission = false; } // Update is called once per frame void FixedUpdate() { if (Input.anyKey) { rigid.AddForceAtPosition(transform.right * speed, transform.position, ForceMode2D.Impulse); particles.enableEmission = true; } else { particles.enableEmission = false; } } }