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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public static class TransportConfigure
{
public static int Reliable = 0;
public static int ReliableFragmented = 1;
public static ConnectionConfig CreateConfigure()
{
ConnectionConfig newConfigure = new ConnectionConfig();
newConfigure.AddChannel(QosType.Reliable);
newConfigure.AddChannel(QosType.ReliableFragmented);
return newConfigure;
}
}