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using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
public class MainMenuControllerServer : MonoBehaviour
{
public GameObject MainMenu;
public GameObject SettingsMenu;
public GameObject AboutMenu;
public GameObject CreditsMenu;
public Button SoundButton;
public Button MusicButton;
public Button DifficultyButton;
public Button playerMovesButton;
//On Awake
private void Awake()
{
MainMenu.SetActive(true);
SettingsMenu.SetActive(false);
AboutMenu.SetActive(false);
CreditsMenu.SetActive(false);
}
//Main Menu Options
public void OnPlayClick()
{
UnityEngine.SceneManagement.SceneManager.LoadScene("Lobby");
}
public void OnQuitClick()
{
Application.Quit();
}
public void OnAboutClick()
{
//toggle which menu displays
MainMenu.SetActive(false);
AboutMenu.SetActive(true);
}
public void OnCreditClick()
{
//toggle which menu displays
MainMenu.SetActive(false);
CreditsMenu.SetActive(true);
}
public void OnSettingsClick()
{
//toggle which menu displays
MainMenu.SetActive(false);
SettingsMenu.SetActive(true);
}
//Settings Menu
public void OnBackSettingsClick ()
{
//Settings menu
SettingsMenu.SetActive (false);
MainMenu.SetActive (true);
}
public void OnBackAboutClick ()
{
//about menu
AboutMenu.SetActive (false);
MainMenu.SetActive (true);
}
public void OnBackCreditClick ()
{
//about menu
CreditsMenu.SetActive (false);
MainMenu.SetActive (true);
}
//Settings menu
public void OnMusicVolumeClick()
{
if (GlobalVariables.musicVolume == true)
{
//backgroundMusic.Stop();
MusicButton.GetComponentInChildren<Text>().text = "Music Volume: OFF";
GlobalVariables.musicVolume = false;
}
else
{
//backgroundMusic.Play();
MusicButton.GetComponentInChildren<Text>().text = "Music Volume: ON";
GlobalVariables.musicVolume = true;
}
}
//Settings menu
public void OnSoundVolumeClick ()
{
if (GlobalVariables.soundVolume == true) {
SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: OFF";
GlobalVariables.soundVolume = false;
} else {
SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: ON";
GlobalVariables.soundVolume = true;
}
}
public void OnDifficultyClick()
{
if (GlobalVariables.difficulty == 1)
{
DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: MEDIUM";
GlobalVariables.difficulty = 2;
}
else if (GlobalVariables.difficulty == 2)
{
DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: HARD";
GlobalVariables.difficulty = 3;
}
else
{
DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: EASY";
GlobalVariables.difficulty = 1;
}
}
public void OnDisplayPlayerMoves()
{
if (GlobalVariables.playerMoves == true)
{
playerMovesButton.GetComponentInChildren<Text>().text = "Display Player Moves: OFF";
GlobalVariables.playerMoves = false;
}
else
{
playerMovesButton.GetComponentInChildren<Text>().text = "Display Player Moves: ON";
GlobalVariables.playerMoves = true;
}
}
}