using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using Networking.Client; using Networking; public class NetworkOutput : MonoBehaviour { public LogicTrayUI Tray; [SerializeField] protected ClientObject Client; [ContextMenu("Send list")] public void SendList() { LogicProtocols.LogicMsg msg = new LogicProtocols.LogicMsg(Tray.reader.LogicChain.ToArray()); Debug.Log("sending on " + LogicProtocols.SendLogicList); Client.client.SendByChannel(LogicProtocols.SendLogicList, msg,TransportConfigure.ReliableFragmented); } }