From f402f20c5a21c6a1fa352c534fd10e32c5fa7220 Mon Sep 17 00:00:00 2001 From: Claire Peta Date: Sun, 14 Apr 2019 22:53:06 +1000 Subject: [PATCH] Portal colour change working with testing script --- Assets/MainMenuBackground.jpg | 4 +- Assets/Prefabs/End Portal.prefab | 522 +- Assets/Scenes/ChickenRunTwo.unity | 23860 +--------------- Assets/Scenes/ColourCollideOne.unity | 21210 ++++++-------- Assets/Scenes/MainMenu.unity | 24 +- ...olourCollideTwo.unity => OtherLevel.unity} | 0 ...deTwo.unity.meta => OtherLevel.unity.meta} | 0 Assets/Scenes/TuteLevelFive.unity | 2419 +- Assets/Scenes/TuteLevelFour.unity | 4 +- Assets/Scenes/TuteLevelTwo.unity | 4 +- Assets/Scripts/Character.cs | 15 +- .../Scripts/Networking/Server/ClientData.cs | 10 + Assets/Scripts/PortalColourChange.cs | 62 - Assets/Scripts/PortalSetup.cs | 84 + ...lourChange.cs.meta => PortalSetup.cs.meta} | 2 +- Assets/Scripts/UI/ScoreBoard.cs | 33 +- Assets/Scripts/portalTesting.cs | 51 + Assets/Scripts/portalTesting.cs.meta | 11 + .../KUBIKOS - World/Materials/Fog_Mat.mat | 7 +- .../Prefabs/Cubes/Cube_GroundWGrass.prefab | 78 +- .../Prefabs/Cubes/Cube_Half_Dark.prefab | 78 +- .../Prefabs/Cubes/Cube_Lava.prefab | 78 +- .../Prefabs/Cubes/Cube_Water.prefab | 78 +- Assets/start_notification.jpg | 4 +- MainMenuBackground.jpg | 4 +- MainMenuBackground.psd | 4 +- Packages/manifest.json | 44 - 27 files changed, 10114 insertions(+), 38576 deletions(-) rename Assets/Scenes/{ColourCollideTwo.unity => OtherLevel.unity} (100%) rename Assets/Scenes/{ColourCollideTwo.unity.meta => OtherLevel.unity.meta} (100%) delete mode 100644 Assets/Scripts/PortalColourChange.cs create mode 100644 Assets/Scripts/PortalSetup.cs rename Assets/Scripts/{PortalColourChange.cs.meta => PortalSetup.cs.meta} (83%) create mode 100644 Assets/Scripts/portalTesting.cs create mode 100644 Assets/Scripts/portalTesting.cs.meta delete mode 100644 Packages/manifest.json diff --git a/Assets/MainMenuBackground.jpg b/Assets/MainMenuBackground.jpg index 967a73a..66ae7ac 100644 --- a/Assets/MainMenuBackground.jpg +++ b/Assets/MainMenuBackground.jpg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:73961d0d39f666b39e7bd525f63de362a0140e1fec7e05471bbb5d3d0185f601 -size 489384 +oid sha256:6ed1b07a234bca13391c2b104ea8edddc7dc5a4b8595f806046864db37af545a +size 481523 diff --git a/Assets/Prefabs/End Portal.prefab b/Assets/Prefabs/End Portal.prefab index eb0534b..c345626 100644 --- a/Assets/Prefabs/End Portal.prefab +++ b/Assets/Prefabs/End Portal.prefab @@ -1,6 +1,6 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!1 &1247869959898408 +--- !u!1 &759054315 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -8,41 +8,41 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - 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You then use these blocks each turn to help you move and navigate around the level to reach the end portal. This tutorial will introduce you to the main five blocks; \nMove, Rotate Left, - Rotate Right, a For-Loop and Jump\n\nYou have a maximum of five moves to make - each turn, to make your moves you must drag and drop the blocks from your inventory - to the tray, once you have dragged your moves in press the play button and watch - your character go!" + Rotate Right, a For-Loop and Jump\n\nYou have a maximum of six moves to make (blocks + to place) each turn, to make your moves you must drag and drop the blocks from + your inventory to the tray, once you have dragged your moves in press the play + button and watch your character go!" --- !u!222 &58739263 CanvasRenderer: m_ObjectHideFlags: 0 @@ -369,7 +369,7 @@ GameObject: - component: {fileID: 144726937} - component: {fileID: 144726936} m_Layer: 0 - m_Name: Plane + m_Name: Background m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -1833,7 +1833,7 @@ GameObject: - component: {fileID: 676238426} - component: {fileID: 676238425} m_Layer: 0 - 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characterAnimator.Play("Idle"); } IEnumerator MoveCoroutine(Block Target, Transform Current, float time, float heightMax) { - isWalking = true; float elapsedTime = 0; Vector3 startPosition = Current.position; time *= 0.8f; @@ -94,7 +90,6 @@ public class Character : MonoBehaviour elapsedTime += Time.deltaTime; } transform.position = Target.VisualPosition; - characterAnimator.Play("Idle"); } IEnumerator MoveDownCoroutine(Block Target, Transform Current, float time, float heightMax) @@ -111,7 +106,6 @@ public class Character : MonoBehaviour elapsedTime += Time.deltaTime; } transform.position = Target.VisualPosition; - characterAnimator.Play("Idle"); } IEnumerator rotateCoroutine(Direction direction, Transform Current, float time, float heightMax) @@ -129,7 +123,6 @@ public class Character : MonoBehaviour elapsedTime += Time.deltaTime; } transform.forward = endDirection; - characterAnimator.Play("Idle"); } @@ -154,20 +147,16 @@ public class Character : MonoBehaviour if (Block.isBlockAtPosition(position, 1, ~Ignore, out hit) && hit.isWalkable(~Ignore)){ moveTo = hit; CurrentBlock = moveTo; - StartCoroutine(MoveCoroutine(CurrentBlock, transform, speed, 0.3f)); - characterAnimator.Play("Idle"); - } + StartCoroutine(MoveCoroutine(CurrentBlock, transform, speed, 0.3f)); } //else if block down one is walkable else if (Block.isBlockAtPosition(position + Vector3.down, 1, ~Ignore, out hit) && hit.isWalkable(~Ignore)){ moveTo = hit; CurrentBlock = moveTo; StartCoroutine(MoveDownCoroutine(CurrentBlock, transform, speed, 0.3f)); - characterAnimator.Play("Idle"); } //set current block && move //CurrentBlock = moveTo; //StartCoroutine(MoveCoroutine(CurrentBlock, transform, speed, 0.3f)); - //characterAnimator.Play("Idle"); //transform.position = CurrentBlock.VisualPosition; } diff --git a/Assets/Scripts/Networking/Server/ClientData.cs b/Assets/Scripts/Networking/Server/ClientData.cs index 986de00..1c59937 100644 --- a/Assets/Scripts/Networking/Server/ClientData.cs +++ b/Assets/Scripts/Networking/Server/ClientData.cs @@ -144,6 +144,16 @@ namespace Networking.Server /// public int Score; + /// + /// Clients character animal - needed for instantiation + /// + public string characterAnimal; + + /// + /// Clients number of collected items - for colelction level + /// + public int collected; + /// /// Network connection ID /// diff --git a/Assets/Scripts/PortalColourChange.cs b/Assets/Scripts/PortalColourChange.cs deleted file mode 100644 index 50ac736..0000000 --- a/Assets/Scripts/PortalColourChange.cs +++ /dev/null @@ -1,62 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PortalColourChange : MonoBehaviour -{ - //get materials/colour from players - //hard code for now - Color deactiveGrey = new Color32(120, 120, 120, 255); - Color red = new Color32(255, 0, 0, 255); - Color purple = new Color32(183, 96, 255, 255); - Color yellow = new Color32(255, 241, 36, 255); - - - - //load portal - public ParticleSystem Edge; - public ParticleSystem InSpark; - public ParticleSystem RandomSparks; - public ParticleSystem Ring; - public ParticleSystem Smoke; - - private void Awake() - { - var mainEdge = Edge.main; - var mainInSpark = InSpark.main; - var mainRandomSparks = RandomSparks.main; - var mainRing = Ring.main; - var mainSmoke = Smoke.main; - - mainEdge.startColor = deactiveGrey; - mainInSpark.startColor = deactiveGrey; - InSpark.Stop(); - mainRandomSparks.startColor = deactiveGrey; - RandomSparks.Stop(); - mainRing.startColor = deactiveGrey; - mainSmoke.startColor = deactiveGrey; - Smoke.Stop(); - } - - private void start() - { - //when someone collects enough items - //InSpark.Play(); - //RandomSparks.Play(); - //Smoke.Play(); - - - //while not everyone has exited - //mainEdge.startColor = red; - //mainInSpark.startColor = red; - //mainRandomSparks.startColor = red; - //mainRing.startColor = red; - //mainSmoke.startColor = red; - - //yield return new WaitForSeconds(5); - //loop until all players have hit the portal - } - -} - - diff --git a/Assets/Scripts/PortalSetup.cs b/Assets/Scripts/PortalSetup.cs new file mode 100644 index 0000000..407f39f --- /dev/null +++ b/Assets/Scripts/PortalSetup.cs @@ -0,0 +1,84 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Networking; +using Networking.Server; +using Networking; + +public class PortalSetup : MonoBehaviour +{ + public ConnectionHandler clientDataList; + public List ConnectedClients; + public Color[] playerColours; + public List validIndex; + public float collectAmount; + public float waitTime; + int currentIndex = 0; + Color deactiveGrey = new Color32 (120, 120, 120, 255); + Color deactiveGreyA = new Color32 (120, 120, 120, 0); + bool collectedFive = false; + + //load portal + public ParticleSystem Edge; + public ParticleSystem InSpark; + public ParticleSystem RandomSparks; + public ParticleSystem Ring; + public ParticleSystem Smoke; + + ParticleSystem.MainModule mainEdge; + ParticleSystem.MainModule mainInSpark; + ParticleSystem.MainModule mainRandomSparks; + ParticleSystem.MainModule mainRing; + ParticleSystem.MainModule mainSmoke; + + IEnumerator ColorChange () + { + while(true){ + mainEdge.startColor = playerColours[validIndex[currentIndex]]; + mainInSpark.startColor = playerColours[validIndex[currentIndex]]; + mainRandomSparks.startColor = playerColours[validIndex[currentIndex]]; + mainRing.startColor = playerColours[validIndex[currentIndex]]; + mainSmoke.startColor = playerColours[validIndex[currentIndex]]; + + currentIndex++; + + if(currentIndex >= validIndex.Count){ + currentIndex = 0; + } + yield return new WaitForSeconds (5.0f); + } + } + + void Update() + { + if (!collectedFive && (ConnectedClients[0].collected >= collectAmount || ConnectedClients[1].collected >= collectAmount || ConnectedClients[2].collected >= collectAmount || ConnectedClients[3].collected >= collectAmount)){ + collectedFive = true; + StartCoroutine (ColorChange ()); + } + } + + private void Awake () + { + //get list of players + ConnectedClients = clientDataList.ConnectedClients; + playerColours = new Color[ConnectedClients.Count]; + validIndex = new List(); + for (int i = 0; i < ConnectedClients.Count; i++){ + playerColours[i] = ConnectedClients[i].Color; + } + + //link portal particle sections + mainEdge = Edge.main; + mainInSpark = InSpark.main; + mainRandomSparks = RandomSparks.main; + mainRing = Ring.main; + mainSmoke = Smoke.main; + + //set start mode for portal + mainEdge.startColor = deactiveGrey; + mainInSpark.startColor = deactiveGreyA; + mainRandomSparks.startColor = deactiveGreyA; + mainRing.startColor = deactiveGrey; + mainSmoke.startColor = deactiveGreyA; + } +} diff --git a/Assets/Scripts/PortalColourChange.cs.meta b/Assets/Scripts/PortalSetup.cs.meta similarity index 83% rename from Assets/Scripts/PortalColourChange.cs.meta rename to Assets/Scripts/PortalSetup.cs.meta index 66c3df0..6f4f25c 100644 --- a/Assets/Scripts/PortalColourChange.cs.meta +++ b/Assets/Scripts/PortalSetup.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 6603f714d8c458446a8adc74a3df6f66 +guid: 1cf41f7a1d430764d99b705f3d39ebee MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/UI/ScoreBoard.cs b/Assets/Scripts/UI/ScoreBoard.cs index 754d345..52a57a4 100644 --- a/Assets/Scripts/UI/ScoreBoard.cs +++ b/Assets/Scripts/UI/ScoreBoard.cs @@ -4,15 +4,42 @@ using UnityEngine; using UnityEngine.Networking; using Networking.Server; using Networking; +using TMPro; public class ScoreBoard : MonoBehaviour { public ConnectionHandler clientDataList; + public List ConnectedClients; + public bool endOfGame = false; + public GameObject FirstPlaceName; + public GameObject FirstPlaceScore; + public GameObject SecondPlaceName; + public GameObject SecondPlaceScore; + public GameObject ThirdPlaceName; + public GameObject ThirdPlaceScore; + public GameObject FourthPlaceName; + public GameObject FourthPlaceScore; - List ConnectedClients; + void Update() + { + if (Input.GetKeyDown("m")){ + endGame(); + } + } + public void endGame() + { + ConnectedClients = clientDataList.ConnectedClients; + ConnectedClients.Sort((a, b) => b.Score.CompareTo(a.Score)); - //calculate who is first second, third and fourth - //update the order on the UI with player names + FirstPlaceName.GetComponent().text = ConnectedClients[0].Name; + FirstPlaceScore.GetComponent().text = ConnectedClients[0].Score.ToString(); + SecondPlaceName.GetComponent().text = ConnectedClients[1].Name; + SecondPlaceScore.GetComponent().text = ConnectedClients[1].Score.ToString(); + ThirdPlaceName.GetComponent().text = ConnectedClients[2].Name; + ThirdPlaceScore.GetComponent().text = ConnectedClients[2].Score.ToString(); + FourthPlaceName.GetComponent().text = ConnectedClients[3].Name; + FourthPlaceScore.GetComponent().text = ConnectedClients[3].Score.ToString(); + } //after 10 seconds load next scene/game } diff --git a/Assets/Scripts/portalTesting.cs b/Assets/Scripts/portalTesting.cs new file mode 100644 index 0000000..1f48d37 --- /dev/null +++ b/Assets/Scripts/portalTesting.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Networking; +using Networking.Server; +using Networking; + +public class portalTesting : MonoBehaviour +{ + public ConnectionHandler clientDataList; + public List ConnectedClients; + public PortalSetup ps; + + void Start(){ + ConnectedClients = clientDataList.ConnectedClients; + } + + // Update is called once per frame + void Update() + { + if(Input.GetKeyDown(KeyCode.A)){ + ConnectedClients[0].collected++; + if(ConnectedClients[0].collected >= 5){ + ps.validIndex.Add(0); + } + } + if(Input.GetKeyDown(KeyCode.B)){ + ConnectedClients[1].collected++; + if(ConnectedClients[1].collected >= 5){ + ps.validIndex.Add(1); + } + } + if(Input.GetKeyDown(KeyCode.C)){ + ConnectedClients[2].collected++; + if(ConnectedClients[2].collected >= 5){ + ps.validIndex.Add(2); + } + } + if(Input.GetKeyDown(KeyCode.D)){ + ConnectedClients[3].collected++; + if(ConnectedClients[3].collected >= 5){ + ps.validIndex.Add(3); + } + } + + + + + + } +} diff --git a/Assets/Scripts/portalTesting.cs.meta b/Assets/Scripts/portalTesting.cs.meta new file mode 100644 index 0000000..b001d65 --- /dev/null +++ b/Assets/Scripts/portalTesting.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 51774b69ca73ce6469c6a1d83fbcc234 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Third Party Assets/KUBIKOS - 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