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started Fix tutorial level pickup

master
JoshuaReason 5 years ago
parent
commit
e07200b81a
10 changed files with 96 additions and 2 deletions
  1. +8
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      Assets/Models.meta
  2. +8
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      Assets/Plugins/IngameDebugConsole/Android.meta
  3. +8
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      Assets/Plugins/IngameDebugConsole/Prefabs.meta
  4. +8
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      Assets/Plugins/IngameDebugConsole/Scripts.meta
  5. +8
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      Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta
  6. +8
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      Assets/Scripts/LogicBlocks.meta
  7. +8
    -0
      Assets/Scripts/Tutorial.meta
  8. +28
    -0
      Assets/Scripts/Tutorial/TutorialSetup.cs
  9. +11
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      Assets/Scripts/Tutorial/TutorialSetup.cs.meta
  10. +1
    -2
      Assets/Scripts/UI/InventoryUI.cs

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Assets/Models.meta View File

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Assets/Plugins/IngameDebugConsole/Android.meta View File

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Assets/Plugins/IngameDebugConsole/Scripts.meta View File

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Assets/Scripts/Tutorial.meta View File

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Assets/Scripts/Tutorial/TutorialSetup.cs View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TutorialSetup : MonoBehaviour
{
public Character character;
public InventoryUI inventoryUI;
// Start is called before the first frame update
void Start()
{
StartCoroutine(wait(0.1f, new System.Action(LastStart)));
}
void LastStart()
{
inventoryUI.inventory = character.Inventory;
}
IEnumerator wait(float time, System.Action callback)
{
yield return new WaitForSeconds(time);
callback();
}
}

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Assets/Scripts/Tutorial/TutorialSetup.cs.meta View File

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- 2
Assets/Scripts/UI/InventoryUI.cs View File

@ -5,8 +5,7 @@ using UnityEngine;
public class InventoryUI : MonoBehaviour
{
[SerializeField]
private Inventory inventory;
public Inventory inventory;
[SerializeField]
private BagItem ItemPrefab;

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