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objectReference: {fileID: 0} - target: {fileID: 5195354181806561359, guid: 3fbc9b76d5c4f7348b60a029bc2ba63f, type: 3} @@ -1914,6 +1914,11 @@ PrefabInstance: propertyPath: m_Enabled value: 0 objectReference: {fileID: 0} + - target: {fileID: 6815585465521158857, guid: c176f4ae8f7b4074db99b27b2e015a2a, + type: 3} + propertyPath: waitTime + value: 1.5 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c176f4ae8f7b4074db99b27b2e015a2a, type: 3} --- !u!114 &1271739762 stripped diff --git a/Assets/Scripts/Character.cs b/Assets/Scripts/Character.cs index f4f4a4a..cb4adf3 100644 --- a/Assets/Scripts/Character.cs +++ b/Assets/Scripts/Character.cs @@ -45,13 +45,29 @@ public class Character : MonoBehaviour #region Class Implementation + + IEnumerator MoveCoRoutine(Block Target, Transform Current, float time) + { + float elapsedTime = 0; + Vector3 startPosition = Current.position; + time *= 0.8f; + while (elapsedTime < time) + { + transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / time)); + yield return new WaitForEndOfFrame(); + elapsedTime += Time.deltaTime; + } + transform.position = Target.VisualPosition; + } + + /// /// Moves one block in specefied direction, Can walk off obstacles /// /// direction to walk /// Technically is same as JumpLong(1) but kept seperate to avoid confusion - public void Move(Direction direction) - { + public void Move(Direction direction, float speed) + { //setting up variables Vector3 position = CurrentBlock.position + direction.ToVector(transform); // position wanted Block hit; //output of block detection @@ -71,15 +87,18 @@ public class Character : MonoBehaviour //set current block && move CurrentBlock = moveTo; - transform.position = CurrentBlock.VisualPosition; + StartCoroutine(MoveCoRoutine(CurrentBlock, transform, speed)); + //transform.position = CurrentBlock.VisualPosition; } - /// - /// Upon collision with a floating block, collect its - /// Upon collision with the end portal, end of level - /// - /// name of collided object - void OnTriggerEnter(Collider other) + + + /// + /// Upon collision with a floating block, collect its + /// Upon collision with the end portal, end of level + /// + /// name of collided object + void OnTriggerEnter(Collider other) { Collectable collectable = other.GetComponentInChildren(); diff --git a/Assets/Scripts/KeyboardInput.cs b/Assets/Scripts/KeyboardInput.cs index 15f8ccd..b172a1d 100644 --- a/Assets/Scripts/KeyboardInput.cs +++ b/Assets/Scripts/KeyboardInput.cs @@ -12,6 +12,8 @@ public class KeyboardInput : MonoBehaviour [SerializeField] [Tooltip("Character to move")] private Character character; + + public float characterSpeed; #endregion Unity Functions #region Unity Functions @@ -31,7 +33,7 @@ public class KeyboardInput : MonoBehaviour } if (Input.GetKeyDown(KeyCode.UpArrow)) { - character.Move(Direction.Forward); + character.Move(Direction.Forward, characterSpeed); } if (Input.GetKeyDown(KeyCode.Space)) { diff --git a/Assets/start_notification.jpg.meta b/Assets/start_notification.jpg.meta index 45f8c49..14779db 100644 --- a/Assets/start_notification.jpg.meta +++ b/Assets/start_notification.jpg.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 9 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -34,13 +34,13 @@ TextureImporter: filterMode: -1 aniso: -1 mipBias: -100 - wrapU: -1 - wrapV: -1 + wrapU: 1 + wrapV: 1 wrapW: -1 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -49,9 +49,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 maxTextureSizeSet: 0 @@ -69,6 +69,61 @@ 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textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 spriteSheet: serializedVersion: 2 sprites: []