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fixed max lengths of tray to account for for loops

master
JoshuaReason 5 years ago
parent
commit
7ec0bfeb4f
10 changed files with 66 additions and 2 deletions
  1. +1
    -1
      Assets/Models.meta
  2. +8
    -0
      Assets/Plugins.meta
  3. +8
    -0
      Assets/Plugins/IngameDebugConsole.meta
  4. +8
    -0
      Assets/Plugins/IngameDebugConsole/Android.meta
  5. +8
    -0
      Assets/Plugins/IngameDebugConsole/Prefabs.meta
  6. +8
    -0
      Assets/Plugins/IngameDebugConsole/Scripts.meta
  7. +8
    -0
      Assets/Plugins/IngameDebugConsole/Sprites.meta
  8. +8
    -0
      Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta
  9. +8
    -0
      Assets/Scripts/LogicBlocks.meta
  10. +1
    -1
      Assets/Scripts/UI/LogicTrayUI.cs

Assets/Scripts/Components.meta → Assets/Models.meta View File

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+ 8
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Assets/Plugins.meta View File

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Assets/Plugins/IngameDebugConsole.meta View File

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+ 8
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Assets/Plugins/IngameDebugConsole/Android.meta View File

@ -0,0 +1,8 @@
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+ 8
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Assets/Plugins/IngameDebugConsole/Prefabs.meta View File

@ -0,0 +1,8 @@
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+ 8
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Assets/Plugins/IngameDebugConsole/Scripts.meta View File

@ -0,0 +1,8 @@
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+ 8
- 0
Assets/Plugins/IngameDebugConsole/Sprites.meta View File

@ -0,0 +1,8 @@
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+ 8
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Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta View File

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+ 8
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Assets/Scripts/LogicBlocks.meta View File

@ -0,0 +1,8 @@
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+ 1
- 1
Assets/Scripts/UI/LogicTrayUI.cs View File

@ -223,7 +223,7 @@ public class LogicTrayUI : LogicElementHolder
/// <returns>returns true if this can hold the element </returns>
public override bool canHold(LogicBlock element)
{
return reader.Length < maxLength;
return readerQueue[0].reader.Length < maxLength;
}
#endregion LogicElementHolder Implementation

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