Joshua Reason 5 years ago
parent
commit
5349c2720c
53 changed files with 118265 additions and 1687 deletions
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left block allows your character to rotate to the left 90 degrees\ndrag and
drop the move block to the logic line? then\nclick play to watch the character
move"
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Assets/Scripts/Character.cs View File

@ -1,15 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Character : MonoBehaviour
{
public string nextScene;
public string nextScene;
public GameObject BlockMenu;
public Text popUpText;
#region Inspector Fields
#region Inspector Fields
[SerializeField]
[SerializeField]
[Tooltip ("Will move to this block at start, else will try and find a block below")]
private Block CurrentBlock;
@ -17,7 +20,7 @@ public class Character : MonoBehaviour
[Tooltip ("Layers to ignore when checking for blocks")]
private LayerMask Ignore;
public string PickUpTag = "NewBlock";
public string PickUpTag = "NewBlock";
#endregion Inspector Fields
@ -74,16 +77,18 @@ public class Character : MonoBehaviour
void OnTriggerEnter (Collider other)
{
if (other.gameObject.tag == PickUpTag) {
BlockMenu.SetActive (true);
other.gameObject.SetActive (false);
Debug.Log ("You picked up the new coding block " + other.gameObject.name + "!");
Debug.Log ("You picked up the new coding block " + other.gameObject.name + "!");
popUpText.text = other.gameObject.name.ToUpper ();
}
if (other.gameObject.name == "End Portal") {
other.GetComponent<Collider>().enabled = false;
Debug.Log ("You finished this level!");
SceneManager.LoadScene(nextScene);
}
other.GetComponent<Collider> ().enabled = false;
Debug.Log ("You finished this level!");
SceneManager.LoadScene (nextScene);
}
}
}
/// <summary>
/// Rotates to point in specific direction based on current direction

+ 29
- 0
Assets/Scripts/InGameNotificaion.cs View File

@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
public class InGameNotificaion : MonoBehaviour
{
public GameObject BlockMenu;
public GameObject WelcomeMenu;
//On Awake
private void Awake ()
{
WelcomeMenu.SetActive (true);
BlockMenu.SetActive (false);
}
//Welcome Menu Options
public void OnPlayClick ()
{
WelcomeMenu.SetActive (false);
}
//Block Menu Options
public void OnContinueClick ()
{
BlockMenu.SetActive (false);
}
}

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+ 106
- 0
Assets/Scripts/MainMenuController.cs View File

@ -0,0 +1,106 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
public class MainMenuController : MonoBehaviour
{
public GameObject GameOptionsMenu;
public GameObject SettingsMenu;
public GameObject MainMenu;
public GameObject HowToPlayMenu;
public Button SoundButton;
public Button MusicButton;
bool soundVolume = true;
bool musicVolume = true;
//On Awake
private void Awake ()
{
MainMenu.SetActive (true);
SettingsMenu.SetActive (false);
GameOptionsMenu.SetActive (false);
HowToPlayMenu.SetActive (false);
}
//Main Menu Options
public void OnPlayClick ()
{
//toggle which menu displays
MainMenu.SetActive (false);
GameOptionsMenu.SetActive (true);
}
public void OnSettingsClick ()
{
//toggle which menu displays
MainMenu.SetActive (false);
SettingsMenu.SetActive (true);
}
public void OnTutorialClick ()
{
MainMenu.SetActive (false);
HowToPlayMenu.SetActive (true);
}
public void OnTutorialContinueClick ()
{
UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne");
}
//Game Options and Settings Menu
public void OnBackClick ()
{
GameOptionsMenu.SetActive (false);
SettingsMenu.SetActive (false);
MainMenu.SetActive (true);
}
//Game Options Menu
public void OnRecompileRaceClick ()
{
UnityEngine.SceneManagement.SceneManager.LoadScene ("ReCompileRaceOne");
}
public void OnColourCollideClick ()
{
UnityEngine.SceneManagement.SceneManager.LoadScene ("ColourCollideOne");
}
public void OnChickenRunClick ()
{
UnityEngine.SceneManagement.SceneManager.LoadScene ("ChickenRunOne");
}
//Settings menu
public void OnSoundVolumeClick ()
{
if (soundVolume == true) {
SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: OFF";
soundVolume = false;
} else {
SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: ON";
soundVolume = true;
}
}
public void OnMusicVolumeClick ()
{
if (musicVolume == true) {
//backgroundMusic.Stop();
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: OFF";
musicVolume = false;
} else {
//backgroundMusic.Play();
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: ON";
musicVolume = true;
}
}
public void OnUnknownClick ()
{
}
}

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