Joshua Reason 5 years ago
parent
commit
4d88e32f90
2 changed files with 368 additions and 187 deletions
  1. +339
    -171
      Assets/Scenes/ChickenRunTwo.unity
  2. +29
    -16
      Assets/Scripts/PortalColourChange.cs

+ 339
- 171
Assets/Scenes/ChickenRunTwo.unity View File

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+ 29
- 16
Assets/Scripts/PortalColourChange.cs View File

@ -6,14 +6,11 @@ public class PortalColourChange : MonoBehaviour
{
//get materials/colour from players
//hard code for now
Color person1 = new Color32(255, 91, 0, 255);
Color red2 = new Color32(255, 0, 0, 255);
Color purple1 = new Color32(183, 96, 255, 255);
Color purple2 = new Color32(140, 0, 255, 255);
Color yellow1 = new Color32(252, 255, 124, 255);
Color yellow2 = new Color32(250, 255, 0, 255);
Color green1 = new Color32(30, 255, 64, 255);
Color green2 = new Color32(0, 196, 29, 255);
Color deactiveGrey = new Color32(120, 120, 120, 255);
Color red = new Color32(255, 0, 0, 255);
Color purple = new Color32(183, 96, 255, 255);
Color yellow = new Color32(255, 241, 36, 255);
//load portal
@ -31,19 +28,35 @@ public class PortalColourChange : MonoBehaviour
var mainRing = Ring.main;
var mainSmoke = Smoke.main;
mainEdge.startColor = deactiveGrey;
mainInSpark.startColor = deactiveGrey;
InSpark.Stop();
mainRandomSparks.startColor = deactiveGrey;
RandomSparks.Stop();
mainRing.startColor = deactiveGrey;
mainSmoke.startColor = deactiveGrey;
Smoke.Stop();
}
private void start()
{
//when someone collects enough items
//InSpark.Play();
//RandomSparks.Play();
//Smoke.Play();
//while not everyone has exited
mainEdge.startColor = purple1;
mainInSpark.startColor = new ParticleSystem.MinMaxGradient(purple2, purple1);
mainRandomSparks.startColor = new ParticleSystem.MinMaxGradient(purple2, purple1);
mainRing.startColor = purple1;
mainSmoke.startColor = purple2;
//mainEdge.startColor = red;
//mainInSpark.startColor = red;
//mainRandomSparks.startColor = red;
//mainRing.startColor = red;
//mainSmoke.startColor = red;
//yield return new WaitForSeconds(5);
//loop until all players have fhit the portal
//loop until all players have hit the portal
}
}

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