From 4ad8ba23f7448847fae321cb4cf771a88a7c5ad7 Mon Sep 17 00:00:00 2001 From: Claire Peta Date: Thu, 4 Apr 2019 17:55:28 +1100 Subject: [PATCH] Added character little bounce on move and rotate --- Assets/Scenes/TuteLevelFive.unity | 455 +++++--------------------- Assets/Scripts/Character.cs | 43 ++- Assets/Scripts/KeyboardInput.cs | 4 +- Assets/Scripts/Logic/Blocks/Rotate.cs | 2 +- 4 files changed, 116 insertions(+), 388 deletions(-) diff --git a/Assets/Scenes/TuteLevelFive.unity b/Assets/Scenes/TuteLevelFive.unity index 235e512..ec542c5 100644 --- a/Assets/Scenes/TuteLevelFive.unity +++ b/Assets/Scenes/TuteLevelFive.unity @@ -176,7 +176,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4958913941910646, guid: f4f82206765cef54ca8f19ce34136e8a, type: 3} propertyPath: m_LocalPosition.z - value: -0.821 + value: -1.106 objectReference: {fileID: 0} - target: {fileID: 4958913941910646, guid: f4f82206765cef54ca8f19ce34136e8a, type: 3} propertyPath: m_LocalRotation.x @@ -196,7 +196,7 @@ PrefabInstance: objectReference: {fileID: 0} - 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IEnumerator MoveCoRoutine(Block Target, Transform Current, float time) + IEnumerator MoveCoroutine(Block Target, Transform Current, float time) { float elapsedTime = 0; Vector3 startPosition = Current.position; @@ -54,12 +60,30 @@ public class Character : MonoBehaviour while (elapsedTime < time) { transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / time)); + transform.position += yValue((elapsedTime / time), 0.3f); yield return new WaitForEndOfFrame(); elapsedTime += Time.deltaTime; } transform.position = Target.VisualPosition; } + IEnumerator rotateCoroutine(Direction direction, Transform Current, float time) + { + float elapsedTime = 0; + time *= 0.8f; + Vector3 endDirection = direction.ToVector(Current); + Vector3 startDirection = Current.forward; + Vector3 startPosition = transform.position; + while (elapsedTime < time) + { + transform.forward = Vector3.Slerp(startDirection, endDirection, (elapsedTime / time)); + transform.position = startPosition +yValue((elapsedTime / time), 0.15f); + yield return new WaitForEndOfFrame(); + elapsedTime += Time.deltaTime; + } + transform.forward = endDirection; + } + /// /// Moves one block in specefied direction, Can walk off obstacles @@ -87,18 +111,16 @@ public class Character : MonoBehaviour //set current block && move CurrentBlock = moveTo; - StartCoroutine(MoveCoRoutine(CurrentBlock, transform, speed)); + StartCoroutine(MoveCoroutine(CurrentBlock, transform, speed)); //transform.position = CurrentBlock.VisualPosition; } - - /// /// Upon collision with a floating block, collect its /// Upon collision with the end portal, end of level /// /// name of collided object - void OnTriggerEnter(Collider other) + void OnTriggerEnter(Collider other) { Collectable collectable = other.GetComponentInChildren(); @@ -109,19 +131,18 @@ public class Character : MonoBehaviour if (other.gameObject.name == "End Portal") { other.GetComponent().enabled = false; - Debug.Log("You finished this level!"); SceneManager.LoadScene(nextScene); } - } /// /// Rotates to point in specific direction based on current direction /// /// Local direction to point - public void Rotate(Direction direction) + public void Rotate(Direction direction, float speed) { - transform.forward = direction.ToVector(transform); + StartCoroutine(rotateCoroutine(direction, transform, speed)); + //transform.forward = direction.ToVector(transform); } /// @@ -163,7 +184,7 @@ public class Character : MonoBehaviour if (Block.isBlockAtPosition(position, 1, ~Ignore, out hit) && hit.isWalkable(~Ignore)) moveTo = hit; } - + //set current block && move CurrentBlock = moveTo; transform.position = CurrentBlock.VisualPosition; @@ -200,7 +221,7 @@ public class Character : MonoBehaviour moveTo = hit; }//end for - + //Set Current Block and move CurrentBlock = moveTo; transform.position = CurrentBlock.VisualPosition; diff --git a/Assets/Scripts/KeyboardInput.cs b/Assets/Scripts/KeyboardInput.cs index b172a1d..54246bd 100644 --- a/Assets/Scripts/KeyboardInput.cs +++ b/Assets/Scripts/KeyboardInput.cs @@ -25,11 +25,11 @@ public class KeyboardInput : MonoBehaviour if (Input.GetKeyDown(KeyCode.LeftArrow)) { - character.Rotate(Direction.Left); + character.Rotate(Direction.Left, characterSpeed); } if (Input.GetKeyDown(KeyCode.RightArrow)) { - character.Rotate(Direction.Right); + character.Rotate(Direction.Right, characterSpeed); } if (Input.GetKeyDown(KeyCode.UpArrow)) { diff --git a/Assets/Scripts/Logic/Blocks/Rotate.cs b/Assets/Scripts/Logic/Blocks/Rotate.cs index 98a9a6d..bd7f4b3 100644 --- a/Assets/Scripts/Logic/Blocks/Rotate.cs +++ b/Assets/Scripts/Logic/Blocks/Rotate.cs @@ -24,7 +24,7 @@ public class Rotate : LogicBlock /// Player to rotate protected override void BlockLogic(Character player, float animationTime) { - player.Rotate(direction); + player.Rotate(direction, animationTime); } #endregion Class Functions