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24 lines
484 B

using System.Collections;
using UnityEngine;
public class TutorialSetup : MonoBehaviour
{
public Character character;
public InventoryUI inventoryUI;
void Start()
{
StartCoroutine(wait(0.1f, new System.Action(LastStart)));
}
void LastStart()
{
inventoryUI.inventory = character.Inventory;
}
IEnumerator wait(float time, System.Action callback)
{
yield return new WaitForSeconds(time);
callback();
}
}