You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

151 lines
4.3 KiB

using UnityEngine.Networking;
namespace Networking
{
public class LogicProtocols
{
public const short SendLogicList = 200;
public const short SendInventory = 201;
public const short SendRoundTime = 202;
public const short SendNotification = 203;
public const short SendScore = 205;
public const short SendLives = 204;
public class LogicMsg : MessageBase
{
public LogicBlock[] elements;
public LogicMsg() { }
public LogicMsg(LogicBlock[] elements)
{
this.elements = elements;
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(elements.Length);
foreach (LogicBlock block in elements)
{
BlockToken token = block.ToToken();
byte[] bytes = Utility.ObjectToByteArray(token);
writer.WriteBytesAndSize(bytes,bytes.Length);
}
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
int count = reader.ReadInt32();
elements = new LogicBlock[count];
for (int i = 0; i < count; i++)
{
BlockToken token = Utility.ByteArrayToObject<BlockToken>(reader.ReadBytesAndSize());
elements[i] = token.ToLogicBlock();
}
}
}
public class InventoryMsg : MessageBase
{
public Inventory.Data[] bagItems;
public InventoryMsg() { }
public InventoryMsg(Inventory inventory)
{
this.bagItems = inventory.BagItems.ToArray();
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(bagItems.Length);
foreach(Inventory.Data data in bagItems)
{
BlockToken token = data.element.ToToken();
byte[] bytes = Utility.ObjectToByteArray(token);
writer.WriteBytesAndSize(bytes, bytes.Length);
writer.Write(data.Count);
writer.Write(data.isInfinit);
}
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
int count = reader.ReadInt32();
bagItems = new Inventory.Data[count];
for (int i = 0; i < count; i++)
{
BlockToken token = Utility.ByteArrayToObject<BlockToken>(reader.ReadBytesAndSize());
bagItems[i] = new Inventory.Data();
bagItems[i].element = token.ToLogicBlock();
bagItems[i].Count = reader.ReadInt32();
bagItems[i].isInfinit = reader.ReadBoolean();
}
}
}
public class FloatMsg : MessageBase
{
public float Float;
public FloatMsg() { }
public FloatMsg(float Float)
{
this.Float = Float;
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(Float);
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
Float = reader.ReadSingle();
}
}
public class StringMsg : MessageBase
{
public float String;
public StringMsg() { }
public StringMsg(float String)
{
this.String = String;
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(String);
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
String = reader.ReadSingle();
}
}
public class EmptyMsg : MessageBase
{
}
}
}