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using UnityEngine;
public class ColourCollide : MonoBehaviour
{
public Texture newTexture;
[SerializeField]
[Tooltip("Layers to ignore when checking for blocks")]
private LayerMask Ignore;
public Block CurrentBlock;
public Renderer abc;
void Update()
{
Block.isBlockAtPosition(transform.position + Vector3.down / 2, 0.5f, ~Ignore, out CurrentBlock);
abc = CurrentBlock.GetComponent<Renderer>();
if(abc.material != newTexture){
abc.material.SetTexture("_Albedo", newTexture);
}
}
}