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13 lines
373 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class GlobalVariables
{
public static bool soundVolume = true;
public static bool musicVolume = true;
public static bool playerMoves = true;
public static int difficulty = 1;
public static string winnername = "Claire";
public static string winneranimal = "Cat";
}