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s3607057 (Angus Niven) 465a8eb6b7 Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
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AudioManager.asset Set up Unity 5 years ago
ClusterInputManager.asset Set up Unity 5 years ago
DynamicsManager.asset Set up Unity 5 years ago
EditorBuildSettings.asset Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
EditorSettings.asset Set up Unity 5 years ago
GraphicsSettings.asset Fixed old port issue 4 years ago
InputManager.asset Set up Unity 5 years ago
NavMeshAreas.asset Set up Unity 5 years ago
NetworkManager.asset Set up Unity 5 years ago
Physics2DSettings.asset Set up Unity 5 years ago
PresetManager.asset Set up Unity 5 years ago
ProjectSettings.asset Fix alignment issues 5 years ago
ProjectVersion.txt -Edge detection 5 years ago
QualitySettings.asset Set up Unity 5 years ago
TagManager.asset move code to game manager: change object texture and update player UI/collected vale 5 years ago
TimeManager.asset Set up Unity 5 years ago
UnityConnectSettings.asset I did things 5 years ago
VFXManager.asset Set up Unity 5 years ago