using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; namespace Networking.Server { /// /// Component to control server /// public class ServerManager : MonoBehaviour { #region Inspector Fields [Header("Server Settings")] [SerializeField] private int Port; [SerializeField] private bool StartServerOnAwake; [Header("References")] [SerializeField] private ServerObject Server; #endregion Inspector Fields private void Awake() { if (StartServerOnAwake) { Server.StartServer(); } } private void Update() { Server.ServerUpdate(); } } }