12 Commits (fb9b352db36cada2debe4b98fd1badb0f14161af)

Author SHA1 Message Date
  ClairePeta fb9b352db3 Small changes i had here and ones i made to try and fix an error 4 years ago
  Joshua Reason 24cb2510c1 fixed some merge errors 4 years ago
  ClairePeta 0208a6d7c5 Billboard the player order on the backs of each character, 4 years ago
  Joshua Reason e80bfafbe2 Got webGL build working, some bugs still 4 years ago
  Joshua Reason 47b91aac84 Added ability for player one to start game 4 years ago
  ClairePeta e52227703c Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game. 4 years ago
  ClairePeta 6bfb58f4be Finished the environment turns for the traps 4 years ago
  ClairePeta 798a8d8d31 Client deaths moves them from screen. 4 years ago
  JoshuaReason d78130ec4d Rotation is now cleaner 4 years ago
  s3607057 (Angus Niven) 465a8eb6b7 Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
  s3607057 (Angus Niven) e5d12374c6 Pits & cannons added to racetrack. 4 years ago
  ClairePeta 096edc62a8 Fixed old port issue 4 years ago
  Joshua Reason 2688a10ca9 Added unity scenes to LFS + cleaned up scene folder 4 years ago