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fixed clinets still being blacked out on reconnection

Josh_Dev_branch
JoshuaReason 4 years ago
parent
commit
84e56fc57b
5 changed files with 34 additions and 0 deletions
  1. +8
    -0
      Assets/Models.meta
  2. +8
    -0
      Assets/Plugins/IngameDebugConsole/Android.meta
  3. +8
    -0
      Assets/Plugins/IngameDebugConsole/Prefabs.meta
  4. +8
    -0
      Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta
  5. +2
    -0
      Assets/Scripts/Networking/Client/ClientObject.cs

+ 8
- 0
Assets/Models.meta View File

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+ 8
- 0
Assets/Plugins/IngameDebugConsole/Android.meta View File

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+ 8
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Assets/Plugins/IngameDebugConsole/Prefabs.meta View File

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+ 8
- 0
Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta View File

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+ 2
- 0
Assets/Scripts/Networking/Client/ClientObject.cs View File

@ -123,6 +123,7 @@ namespace Networking.Client
public void OnDisconnect(NetworkMessage msg)
{
UnityEngine.SceneManagement.SceneManager.LoadScene(DisconnectScene);
ConnectedClients.Reset();
}
public void UpdateTime(NetworkMessage msg)
@ -132,6 +133,7 @@ namespace Networking.Client
return;
RoundTime = floatMsg.Float;
}
public void UpdateScore(NetworkMessage msg)

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