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Restored debug statements to MapManager.cs.

master
s3607057 (Angus Niven) 4 years ago
parent
commit
4d8da3bb20
1 changed files with 9 additions and 0 deletions
  1. +9
    -0
      Assets/Scripts/Map Generation/MapManager.cs

+ 9
- 0
Assets/Scripts/Map Generation/MapManager.cs View File

@ -131,6 +131,7 @@ public class MapManager : ScriptableObject
void chooseNextSection()
{
Debug.Log("<b>Choosing next section </b>");
//First, we determine which sections are valid
List<MapSection> validSections = new List<MapSection>();
@ -146,6 +147,8 @@ public class MapManager : ScriptableObject
continue;
}
Debug.Log("Checking section " + section.name + ", weight = " + section.weight);
if (section.weight > 0 && checkSegments(section))
{
//If a segment is a valid continuation of the current most-recent segment, add it to the list
@ -189,6 +192,7 @@ public class MapManager : ScriptableObject
bool checkSegments(MapSection first, MapSection second)
{
Debug.Log("Checking " + first.name + " & " + second.name);
int connections = 0;
//No more than one link section in a row
if (first.length == 1 && second.length == 1)
@ -216,6 +220,9 @@ public class MapManager : ScriptableObject
}
}
}
Debug.Log("Check result: " + (connections >= minConns));
return (connections >= minConns);
}
@ -361,6 +368,8 @@ public class MapManager : ScriptableObject
{
widthMax = widthMaxMin;
}
Debug.Log("Difficulty = " + difficulty + ", widthMin = " + widthMin + ", widthMax = " + widthMax);
}
// Update is called once per frame

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