Browse Source

- Fix object collision for new block

- Adjust jump onto stump
- Link levels together
Josh_Dev_branch
Claire Peta 5 years ago
parent
commit
3c599999e8
11 changed files with 94 additions and 124 deletions
  1. +20
    -2
      Assets/Prefabs/Character.prefab
  2. +1
    -1
      Assets/Prefabs/End Portal.prefab
  3. +2
    -1
      Assets/Prefabs/Stump.prefab
  4. +18
    -94
      Assets/Scenes/TuteLevelFive.unity
  5. +8
    -3
      Assets/Scenes/TuteLevelFour.unity
  6. +6
    -1
      Assets/Scenes/TuteLevelOne.unity
  7. +9
    -4
      Assets/Scenes/TuteLevelThree.unity
  8. +13
    -3
      Assets/Scenes/TuteLevelTwo.unity
  9. +13
    -11
      Assets/Scripts/Character.cs
  10. +2
    -2
      ProjectSettings/EditorBuildSettings.asset
  11. BIN
      ProjectSettings/TagManager.asset

+ 20
- 2
Assets/Prefabs/Character.prefab View File

@ -58,7 +58,7 @@ MeshRenderer:
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m_RendererPriority: 0
m_Materials:
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@ -149,7 +149,7 @@ MeshRenderer:
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m_Materials:
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m_StaticBatchInfo:
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subMeshCount: 0
@ -193,6 +193,7 @@ GameObject:
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- component: {fileID: 2862111851184665482}
- component: {fileID: 2631002120179805110}
- component: {fileID: 315805078}
m_Layer: 0
m_Name: Character
m_TagString: Untagged
@ -227,6 +228,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 73c2eff8a9a01a44bb9b2c007539fc60, type: 3}
m_Name:
m_EditorClassIdentifier:
nextScene: TuteLevelThree
CurrentBlock: {fileID: 0}
Ignore:
serializedVersion: 2
@ -244,6 +246,22 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
character: {fileID: 2862111851184665482}
--- !u!54 &315805078
Rigidbody:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7426725930156175983}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!1 &8963196030949126965
GameObject:
m_ObjectHideFlags: 0

+ 1
- 1
Assets/Prefabs/End Portal.prefab View File

@ -18335,7 +18335,7 @@ SphereCollider:
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.1
m_Radius: 0.5
m_Center: {x: 0, y: 0.1, z: 0}
--- !u!1 &1707369581171242
GameObject:

+ 2
- 1
Assets/Prefabs/Stump.prefab View File

@ -158,4 +158,5 @@ MonoBehaviour:
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m_Name:
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_isWalkable: 1

+ 18
- 94
Assets/Scenes/TuteLevelFive.unity View File

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m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.4465785, g: 0.49641222, b: 0.57481694, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -1512,6 +1512,21 @@ PrefabInstance:
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value: 0
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--- !u!4 &432890452 stripped
@ -3073,97 +3088,6 @@ Transform:
type: 3}
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m_ReflectionProbeUsage: 1
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m_RendererPriority: 0
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m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
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m_AutoUVMaxAngle: 89
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m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &1239388823
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1239388820}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1239388824
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1239388820}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 11.5, y: 1.25, z: 0}
m_LocalScale: {x: 0.1, y: 1.5, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1256219995
PrefabInstance:
m_ObjectHideFlags: 0
@ -4128,8 +4052,8 @@ GameObject:
- component: {fileID: 1691679948}
- component: {fileID: 1691679947}
m_Layer: 0
m_Name: New Block
m_TagString: Untagged
m_Name: Jump
m_TagString: New Block
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

+ 8
- 3
Assets/Scenes/TuteLevelFour.unity View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1}
m_IndirectSpecularColor: {r: 0.4465785, g: 0.49641222, b: 0.57481694, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -623,6 +623,11 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2862111851184665482, guid: c176f4ae8f7b4074db99b27b2e015a2a,
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value: TuteLevelFive
objectReference: {fileID: 0}
m_RemovedComponents: []
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--- !u!1001 &417912681
@ -1811,8 +1816,8 @@ GameObject:
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- component: {fileID: 1571819308}
m_Layer: 0
m_Name: New Block
m_TagString: Untagged
m_Name: For-Loop
m_TagString: New Block
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+ 6
- 1
Assets/Scenes/TuteLevelOne.unity View File

@ -38,7 +38,7 @@ RenderSettings:
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m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1}
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m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
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value: 0
objectReference: {fileID: 0}
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+ 9
- 4
Assets/Scenes/TuteLevelThree.unity View File

@ -38,7 +38,7 @@ RenderSettings:
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m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1}
m_IndirectSpecularColor: {r: 0.4465785, g: 0.49641222, b: 0.57481694, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
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m_RootOrder: 3
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--- !u!1001 &364575177
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--- !u!4 &461222511 stripped
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m_Name: New Block
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m_Name: Rotate Right
m_TagString: New Block
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+ 13
- 3
Assets/Scenes/TuteLevelTwo.unity View File

@ -38,7 +38,7 @@ RenderSettings:
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m_TagString: New Block
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@ -1193,6 +1193,16 @@ PrefabInstance:
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value: 0
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+ 13
- 11
Assets/Scripts/Character.cs View File

@ -1,12 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Character : MonoBehaviour
{
#region Inspector Fields
public string nextScene;
[SerializeField]
#region Inspector Fields
[SerializeField]
[Tooltip ("Will move to this block at start, else will try and find a block below")]
private Block CurrentBlock;
@ -68,17 +71,16 @@ public class Character : MonoBehaviour
/// <param name="other">name of collided object</param>
void OnTriggerEnter (Collider other)
{
if (other.gameObject.CompareTag ("New Block")) {
if (other.gameObject.tag == "New Block") {
other.gameObject.SetActive (false);
Debug.Log ("You picked up a new coding block!");
}
if (other.gameObject.CompareTag ("End Portal")) {
//Application.LoadLevel
Debug.Log ("You finished this level!");
Debug.Log ("You picked up the new coding block " + other.gameObject.name + "!");
}
}
if (other.gameObject.name == "End Portal") {
other.GetComponent<Collider>().enabled = false;
Debug.Log ("You finished this level!");
SceneManager.LoadScene(nextScene);
}
}
/// <summary>
/// Rotates to point in specific direction based on current direction

+ 2
- 2
ProjectSettings/EditorBuildSettings.asset View File

@ -1,3 +1,3 @@
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ProjectSettings/TagManager.asset (Stored with Git LFS) View File

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