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Maybe fixed double move respawn

master
JoshuaReason 4 years ago
parent
commit
14fc59540f
8 changed files with 51 additions and 2 deletions
  1. +1
    -1
      Assets/Models.meta
  2. +8
    -0
      Assets/Plugins/IngameDebugConsole/Android.meta
  3. +8
    -0
      Assets/Plugins/IngameDebugConsole/Prefabs.meta
  4. +8
    -0
      Assets/Plugins/IngameDebugConsole/Scripts.meta
  5. +8
    -0
      Assets/Plugins/IngameDebugConsole/Sprites.meta
  6. +8
    -0
      Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta
  7. +2
    -1
      Assets/Scripts/LevelBlocks/Air.cs
  8. +8
    -0
      Assets/Scripts/LogicBlocks.meta

Assets/Scripts/Components.meta → Assets/Models.meta View File

@ -1,5 +1,5 @@
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guid: 296bd90e667df1f4697823a0aa45acf0
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DefaultImporter:
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+ 8
- 0
Assets/Plugins/IngameDebugConsole/Android.meta View File

@ -0,0 +1,8 @@
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+ 8
- 0
Assets/Plugins/IngameDebugConsole/Prefabs.meta View File

@ -0,0 +1,8 @@
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+ 8
- 0
Assets/Plugins/IngameDebugConsole/Scripts.meta View File

@ -0,0 +1,8 @@
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+ 8
- 0
Assets/Plugins/IngameDebugConsole/Sprites.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cb5d7b23a9e684a41a6a5d4f300eb1e6
folderAsset: yes
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+ 8
- 0
Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta View File

@ -0,0 +1,8 @@
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guid: f6caae32d463529478f2186f47c2e3fe
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DefaultImporter:
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+ 2
- 1
Assets/Scripts/LevelBlocks/Air.cs View File

@ -24,15 +24,16 @@ public class Air : ActiveBlock
Debug.Log("Set player scale to one");
player.transform.localScale = Vector3.one;
isFinished = true;
}
public override IEnumerator OnRoundEnd(PlayerData[] allPlayers)
{
isFinished = true;
DeleteCount--;
if (DeleteCount == 0)
Destroy(gameObject);
yield break;
}

+ 8
- 0
Assets/Scripts/LogicBlocks.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8936b441d7647f74884c94f97bfb8931
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