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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
- using Networking.Server;
- using Networking;
- using TMPro;
-
- public class ScoreBoard : MonoBehaviour
- {
- public ConnectionHandler clientDataList;
- public List<ClientData> ConnectedClients;
- public bool endOfGame = false;
- public GameObject FirstPlaceName;
- public GameObject FirstPlaceScore;
- public GameObject SecondPlaceName;
- public GameObject SecondPlaceScore;
- public GameObject ThirdPlaceName;
- public GameObject ThirdPlaceScore;
- public GameObject FourthPlaceName;
- public GameObject FourthPlaceScore;
-
- void Update()
- {
- if (Input.GetKeyDown("m")){
- endGame();
- }
- }
-
- public void endGame()
- {
- ConnectedClients = clientDataList.ConnectedClients;
- ConnectedClients.Sort((a, b) => b.Score.CompareTo(a.Score));
-
- FirstPlaceName.GetComponent<TextMeshProUGUI>().text = ConnectedClients[0].Name;
- FirstPlaceScore.GetComponent<TextMeshProUGUI>().text = ConnectedClients[0].Score.ToString();
- SecondPlaceName.GetComponent<TextMeshProUGUI>().text = ConnectedClients[1].Name;
- SecondPlaceScore.GetComponent<TextMeshProUGUI>().text = ConnectedClients[1].Score.ToString();
- ThirdPlaceName.GetComponent<TextMeshProUGUI>().text = ConnectedClients[2].Name;
- ThirdPlaceScore.GetComponent<TextMeshProUGUI>().text = ConnectedClients[2].Score.ToString();
- FourthPlaceName.GetComponent<TextMeshProUGUI>().text = ConnectedClients[3].Name;
- FourthPlaceScore.GetComponent<TextMeshProUGUI>().text = ConnectedClients[3].Score.ToString();
- }
- //after 10 seconds load next scene/game
- }
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