using UnityEngine;

public class InGameNotificaion : MonoBehaviour
{
	public GameObject BlockMenu;
	public GameObject WelcomeMenu;

	private void Awake ()
	{
		WelcomeMenu.SetActive (true);
		BlockMenu.SetActive (false);
	}

	public void OnPlayClick ()
	{
		WelcomeMenu.SetActive (false);
	}

	public void OnContinueClick ()
	{
		BlockMenu.SetActive (false);
	}
}
